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Merge pull request #45765 from reduz/simplify-volumetric-fog
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Simplify and Optimize Volumetric Fog
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clayjohn authored Feb 6, 2021
2 parents fa2f769 + 8faf23b commit 89a43d9
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Showing 19 changed files with 24 additions and 577 deletions.
4 changes: 1 addition & 3 deletions drivers/dummy/rasterizer_dummy.h
Original file line number Diff line number Diff line change
Expand Up @@ -123,11 +123,9 @@ class RasterizerSceneDummy : public RendererSceneRender {
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}

void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {}
void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject) override {}
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) override {}
void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) override {}

Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }

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2 changes: 0 additions & 2 deletions editor/editor_node.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -517,8 +517,6 @@ void EditorNode::_notification(int p_what) {
RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);
RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));
RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter")));
RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink"));
RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size"));

bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false);
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2 changes: 1 addition & 1 deletion scene/3d/light_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -351,7 +351,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_BIAS, 0.02);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 1.0);
set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1);
set_param(PARAM_SHADOW_FADE_START, 1);
set_disable_scale(true);
}
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14 changes: 1 addition & 13 deletions scene/resources/environment.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -797,7 +797,7 @@ void Environment::_update_fog() {
// Volumetric Fog

void Environment::_update_volumetric_fog() {
RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter), volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount);
RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount);
}

void Environment::set_volumetric_fog_enabled(bool p_enable) {
Expand Down Expand Up @@ -870,15 +870,6 @@ float Environment::get_volumetric_fog_temporal_reprojection_amount() const {
return volumetric_fog_temporal_reproject_amount;
}

void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) {
volumetric_fog_shadow_filter = p_filter;
_update_volumetric_fog();
}

Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const {
return volumetric_fog_shadow_filter;
}

// Adjustment

void Environment::set_adjustment_enabled(bool p_enabled) {
Expand Down Expand Up @@ -1333,8 +1324,6 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter);
ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
Expand All @@ -1348,7 +1337,6 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter");
ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.0,0.999,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
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7 changes: 2 additions & 5 deletions scene/resources/environment.h
Original file line number Diff line number Diff line change
Expand Up @@ -196,10 +196,9 @@ class Environment : public Resource {
float volumetric_fog_light_energy = 1.0;
float volumetric_fog_length = 64.0;
float volumetric_fog_detail_spread = 2.0;
VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW;
float volumetric_fog_gi_inject = 0.0;
bool volumetric_fog_temporal_reproject = false;
float volumetric_fog_temporal_reproject_amount = 0.95;
bool volumetric_fog_temporal_reproject = true;
float volumetric_fog_temporal_reproject_amount = 0.9;
void _update_volumetric_fog();

// Adjustment
Expand Down Expand Up @@ -387,8 +386,6 @@ class Environment : public Resource {
float get_volumetric_fog_length() const;
void set_volumetric_fog_detail_spread(float p_detail_spread);
float get_volumetric_fog_detail_spread() const;
void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter);
VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const;
void set_volumetric_fog_gi_inject(float p_gi_inject);
float get_volumetric_fog_gi_inject() const;
void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable);
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71 changes: 0 additions & 71 deletions servers/rendering/renderer_rd/effects_rd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1423,60 +1423,6 @@ void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RI
RD::get_singleton()->compute_list_end(p_barrier);
}

void EffectsRD::reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RD::ComputeListID compute_list) {
uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, (uint32_t)p_shrink_limit, 0, 0, 0 };

uint32_t height = p_source_rect.size.height;
if (true) { // subgroup support, @TODO must detect them
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[p_shrink_limit == 1 ? SHADOW_REDUCE_REDUCE_SUBGROUPS_8 : SHADOW_REDUCE_REDUCE_SUBGROUPS]);
height /= 2; //cause kernel is 8x4
} else {
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_REDUCE]);
}
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_shadow), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_shadow), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8);

RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, height, 1);
}
void EffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RenderingServer::EnvVolumetricFogShadowFilter p_filter, RD::ComputeListID compute_list, bool p_vertical, bool p_horizontal) {
uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, 0, 0, 0, 0 };

switch (p_filter) {
case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED:
case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW: {
push_constant[5] = 0;
} break;
case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM: {
push_constant[5] = 9;
} break;
case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH: {
push_constant[5] = 18;
} break;
}

RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_FILTER]);
if (p_vertical) {
push_constant[6] = 1;
push_constant[7] = 0;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_shadow), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_backing_shadow), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1);
}
if (p_vertical && p_horizontal) {
RD::get_singleton()->compute_list_add_barrier(compute_list);
}
if (p_horizontal) {
push_constant[6] = 0;
push_constant[7] = 1;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_backing_shadow), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_shadow), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1);
}
}

void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
Sort::PushConstant push_constant;
push_constant.total_elements = p_size;
Expand Down Expand Up @@ -1972,22 +1918,6 @@ EffectsRD::EffectsRD() {
}
}

{
Vector<String> shadow_reduce_modes;
shadow_reduce_modes.push_back("\n#define MODE_REDUCE\n");
shadow_reduce_modes.push_back("\n#define MODE_REDUCE_SUBGROUP\n");
shadow_reduce_modes.push_back("\n#define MODE_REDUCE_SUBGROUP\n#define MODE_REDUCE_8\n");
shadow_reduce_modes.push_back("\n#define MODE_FILTER\n");

shadow_reduce.shader.initialize(shadow_reduce_modes);

shadow_reduce.shader_version = shadow_reduce.shader.version_create();

for (int i = 0; i < SHADOW_REDUCE_MAX; i++) {
shadow_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(shadow_reduce.shader.version_get_shader(shadow_reduce.shader_version, i));
}
}

{
Vector<String> sort_modes;
sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");
Expand Down Expand Up @@ -2076,5 +2006,4 @@ EffectsRD::~EffectsRD() {
ssr_scale.shader.version_free(ssr_scale.shader_version);
sss.shader.version_free(sss.shader_version);
tonemap.shader.version_free(tonemap.shader_version);
shadow_reduce.shader.version_free(shadow_reduce.shader_version);
}
18 changes: 0 additions & 18 deletions servers/rendering/renderer_rd/effects_rd.h
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,6 @@
#include "servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/shadow_reduce.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/specular_merge.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/ssao.glsl.gen.h"
Expand Down Expand Up @@ -597,20 +596,6 @@ class EffectsRD {
RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels
} resolve;

enum ShadowReduceMode {
SHADOW_REDUCE_REDUCE,
SHADOW_REDUCE_REDUCE_SUBGROUPS,
SHADOW_REDUCE_REDUCE_SUBGROUPS_8,
SHADOW_REDUCE_FILTER,
SHADOW_REDUCE_MAX
};

struct ShadowReduce {
ShadowReduceShaderRD shader;
RID shader_version;
RID pipelines[SHADOW_REDUCE_MAX];
} shadow_reduce;

enum SortMode {
SORT_MODE_BLOCK,
SORT_MODE_STEP,
Expand Down Expand Up @@ -767,9 +752,6 @@ class EffectsRD {

void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL);

void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list);
void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true);

void sort_buffer(RID p_uniform_set, int p_size);

EffectsRD();
Expand Down
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