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This can already be done without requiring real-time mesh generation. There are two ways to achieve this:
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I've opened a pull request that adds built-in cone and cylinder shapes to FogVolume: godotengine/godot#61243 This is more suited to SpotLights compared to the existing Ellipsoid shape. |
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I want to create a stage scene with fog and spotlights, but I can't make the beam visible.
I would like to color the parts of the fog (Godot 4.0) that the beam goes through in the color of the spotlights (currently I only see the option to color the entire fog node).
If this is not possible, I would like to have a beam without the fog node.
It would be possible to create a mesh in the shape of a cone, but as the light moves and changes its angle, it would have to be recalculated over and over again. So I think it would be better if it is in the core. (Please tell me if there is an other way.)
I want to create something like this:
![grafik](https://user-images.githubusercontent.com/71942164/168877664-c015adf0-3b63-49ad-ad98-00548bf12a87.png)
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