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Update 03.player_movement_code.rst #9672

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DrKiraDmitry
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Hi, while going through the instructions for developing the first 3D game, I encountered the problem that my camera on the preview did not turn -45 degrees relative to the pivot

It took me a while to figure out what I did wrong, and I decided to skip the problem, but later on, according to the guide, we will need a correct preview display

And you can't close your eyes to this problem

For some reason, the pivot did not turn the camera display, but if you delete the node and recreate it, everything will work correctly

Therefore, I think this tip will be useful for beginners

I have LTS version Godot 4.2
C# edition

.. note::

If your preview image does not look like the screenshots above, try deleting the *Camera3D* node.
Set the Rotation X on *CameraPivot* to ``-45`` degrees, then repeat the instructions after creating the *Camera3D* node.
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Set the Rotation X on *CameraPivot* to ``-45`` degrees, then repeat the instructions after creating the *Camera3D* node.
Set the X-axis Rotation of *CameraPivot* to ``-45`` degrees, then repeat the instructions after creating the *Camera3D* node.

Or similar, "Rotation X" sounds incomplete

@AThousandShips AThousandShips added enhancement area:getting started Issues and PRs related to the Getting Started section of the documentation cherrypick:4.2 labels Jul 30, 2024
@skyace65
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Closing this due to the fact that from what I've seen this hasn't been a common issue, and it's possible you're adjusting something the wrong way in Godot's UI, or that there's a bug in Godot. If you think this is still an issue please open a issue in this repository and provide a zip file of your project with the error so we can take a look at it.

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4 participants