Update 03.player_movement_code.rst #9672
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Hi, while going through the instructions for developing the first 3D game, I encountered the problem that my camera on the preview did not turn -45 degrees relative to the pivot
It took me a while to figure out what I did wrong, and I decided to skip the problem, but later on, according to the guide, we will need a correct preview display
And you can't close your eyes to this problem
For some reason, the pivot did not turn the camera display, but if you delete the node and recreate it, everything will work correctly
Therefore, I think this tip will be useful for beginners
I have LTS version Godot 4.2
C# edition