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Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only #6001

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8 changes: 8 additions & 0 deletions tutorials/assets_pipeline/importing_scenes.rst
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,14 @@ text based format and the binary data in a separate binary file. This can be use
changes in a text based format. The second is you need the texture files separate from the material file. If you don't need
either of those glTF binary files are fine.

.. warning::

If your model contains blend shapes (also known as "shape keys" and "morph targets"),
your glTF export setting **Export Deformation Bones Only** needs to be configured to **Enabled**
under the Animation export configurations.

Exporting non-deforming bones anyway will lead to incorrect shading in GLES3.

.. note::

Blender versions older than 3.2 do not export emissive textures with the
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