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2D Skeletons tutorial seems outdated. Doesn't mention skeleton 2D node that's apparently needed. #7279

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AshleySHT opened this issue May 4, 2023 · 1 comment
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area:manual Issues and PRs related to the Manual/Tutorials section of the documentation bug

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@AshleySHT
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AshleySHT commented May 4, 2023

Godot Version 4.0.2.stable.mono

When following the tutorial, there's a part where bones are made in the arm. When following along in Godot, the bones aren't generated the same way, and have errors indicating that they need a Skeleton2D or another bone node parent. I'm fresh to the system, and don't know what to do from here at all.

https://docs.godotengine.org/en/stable/tutorials/animation/cutout_animation.html

@AshleySHT AshleySHT added the bug label May 4, 2023
@Piralein Piralein added the area:manual Issues and PRs related to the Manual/Tutorials section of the documentation label May 5, 2023
@Fenreliania
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Everything in the Skeletons section is outdated and incorrect, from the lack of a Skeleton2D node at the root, to menu options that no longer exist, which includes using the old method of generating IK constraints. As a result, there actually isn't any documentation/tutorialisation on actually implementing any IK constraints as they exist right now.

R3volv360 added a commit to R3volv360/godot-docs that referenced this issue Jun 5, 2023
This tutorial no longer works in Godot 4.x after the Skeletons section.

godotengine#7279
godotengine#6388
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