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Document that on Blender-glTF-export: models containing blend shapes …
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…should Export Deformation Bones Only
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Benjamin Lösch committed Jul 29, 2022
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Expand Up @@ -42,6 +42,13 @@ text based format and the binary data in a separate binary file. This can be use
changes in a text based format. The second is you need the texture files separate from the material file. If you don't need
either of those glTF binary files are fine.

.. warning::

If your model contains blend shapes (aka "shape keys" and "morph targets"),
your glTF export settings need to be configured to `Export Deformation Bones Only` under the Animation export configurations.

Exporting non-deforming bones anyway will lead to incorrect shading in GLES3.

.. note::

Blender versions older than 3.2 do not export emissive textures with the
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