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Fix virtual GDExtension method Ref<T> conversion #958

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BastiaanOlij
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The godot-cpp side of godotengine/godot#69902

This uses the two new functions introduced in Godot so we can properly handle Godot supplied Ref<T> pointers and get/set our objects.

@BastiaanOlij BastiaanOlij added the enhancement This is an enhancement on the current functionality label Dec 11, 2022
@BastiaanOlij BastiaanOlij added this to the 4.0 milestone Dec 11, 2022
@BastiaanOlij BastiaanOlij requested a review from a team as a code owner December 11, 2022 12:27
@BastiaanOlij BastiaanOlij self-assigned this Dec 11, 2022
@BastiaanOlij BastiaanOlij force-pushed the improve_gdextension_virtual_ref branch from fa99cbe to 3b911f7 Compare December 11, 2022 12:32
@BastiaanOlij BastiaanOlij mentioned this pull request Dec 11, 2022
@BastiaanOlij BastiaanOlij force-pushed the improve_gdextension_virtual_ref branch from 3b911f7 to 27e7d56 Compare December 12, 2022 23:39
@BastiaanOlij BastiaanOlij force-pushed the improve_gdextension_virtual_ref branch from 27e7d56 to 992d85e Compare December 12, 2022 23:42
@akien-mga akien-mga merged commit 1e8eb1c into godotengine:master Dec 14, 2022
@akien-mga
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Thanks!

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2 participants