Ensure GDCLASS can be used outside the godot namespace. #823
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The
GDCLASS
macro should not assume to be called inside thegodot
namespace and should thus prefix function calls for that namespace with::godot::
to ensure proper namespace referencing.I suggest we also split the "internal" stuff (used by generated bindings) from
wrapped.hpp
into a separatewrapped_internal.hpp
file to further convey the idea thatGDCLASS
is for users, but direct access toWrapped
and theGDNATIVE_CLASS
macro are for internal use.