an implementation of marching cubes to render metaballs and procedurally defined 3d shapes
3d, renders a metaball animation with webgl some parameters for animation/viewing/marching can be tweaked
3d, renders a procedurally-defined shapes some parameters for animation/viewing/marching can be tweaked
essentially the same result as marching-cubes-optimized-webgl
don't recall off the top of my head how it differs from marching-cubes-optimized-webgl
might have something to do with 3d geometry setup or indexing