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Set TYPE_NONE as type 0 + other type data tweaks (#4462)
* Set TYPE_MYSTERY as type 0 * Remove redundant TYPE_NONE * Moved Gen 1-3 type damage categories to gTypesInfo * Set TYPE_NONE as 0 instead * Grouped type info to a single file * Fixed sTypeEffectivenessTable static name * Adjusted MON_DATA_TERA_TYPE to account for shift in type IDs * oops, missed the extern * Moved Tera Type RGB values to gTypesInfo * Fixed Tera Type test * Added option test feature to set IVs * Hidden Power type test * Tera Type safeguard in givemon * Removed isHiddenPowerType for a future PR that refactors Hidden Power * Review changes
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