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Fix incorrect aspect in barriers when using emulated Stencil8 textures. #3833

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Jun 5, 2023
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3 changes: 3 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -66,6 +66,9 @@ Bottom level categories:

- Fix Multiview to disable validation of TextureViewDimension and ArrayLayerCount. By @MalekiRe in [#3779](https://github.com/gfx-rs/wgpu/pull/3779#issue-1713269437).

#### Vulkan
- Fix incorrect aspect in barriers when using emulated Stencil8 textures. By @cwfitzgerald in [#3833](https://github.com/gfx-rs/wgpu/pull/3833).

### Examples

#### General
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6 changes: 5 additions & 1 deletion wgpu-hal/src/vulkan/command.rs
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,11 @@ impl crate::CommandEncoder<super::Api> for super::CommandEncoder {
vk_barriers.clear();

for bar in barriers {
let range = conv::map_subresource_range(&bar.range, bar.texture.format);
let range = conv::map_subresource_range_combined_aspect(
&bar.range,
bar.texture.format,
&self.device.private_caps,
);
let (src_stage, src_access) = conv::map_texture_usage_to_barrier(bar.usage.start);
let src_layout = conv::derive_image_layout(bar.usage.start, bar.texture.format);
src_stages |= src_stage;
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14 changes: 14 additions & 0 deletions wgpu-hal/src/vulkan/conv.rs
Original file line number Diff line number Diff line change
Expand Up @@ -598,6 +598,20 @@ pub fn map_subresource_range(
}
}

// Special subresource range mapping for dealing with barriers
// so that we account for the "hidden" depth aspect in emulated Stencil8.
pub(super) fn map_subresource_range_combined_aspect(
range: &wgt::ImageSubresourceRange,
format: wgt::TextureFormat,
private_caps: &super::PrivateCapabilities,
) -> vk::ImageSubresourceRange {
let mut range = map_subresource_range(range, format);
if !private_caps.texture_s8 && format == wgt::TextureFormat::Stencil8 {
range.aspect_mask |= vk::ImageAspectFlags::DEPTH;
}
range
}

pub fn map_subresource_layers(
base: &crate::TextureCopyBase,
) -> (vk::ImageSubresourceLayers, vk::Offset3D) {
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