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Flip the Y axis of the rendering coordinate system #519
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3170: Support for NDC_Y_UP feature r=msiglreith a=kvark Paves the way to gfx-rs/wgpu#519 PR checklist: - [x] `make` succeeds (on *nix) - [ ] `make reftests` succeeds - [ ] tested examples with the following backends: - [ ] `rustfmt` run on changed code If I undetstand correctly, the only thing missing here is a proper check for supported device extensions in Vulkan backend. Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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3170: Support for NDC_Y_UP feature r=msiglreith a=kvark Paves the way to gfx-rs/wgpu#519 PR checklist: - [x] `make` succeeds (on *nix) - [ ] `make reftests` succeeds - [ ] tested examples with the following backends: - [ ] `rustfmt` run on changed code If I undetstand correctly, the only thing missing here is a proper check for supported device extensions in Vulkan backend. Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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3170: Support for NDC_Y_UP feature r=msiglreith a=kvark Paves the way to gfx-rs/wgpu#519 PR checklist: - [x] `make` succeeds (on *nix) - [ ] `make reftests` succeeds - [ ] tested examples with the following backends: - [ ] `rustfmt` run on changed code If I undetstand correctly, the only thing missing here is a proper check for supported device extensions in Vulkan backend. Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
Fixed by #537 |
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…xample resize() (gfx-rs#534) * The conditional at the start of resize() already tests for and exits on the zero width and height condition. The conditional removed here was then getting run on every other call to resize(), which doesn't seem logical, doesn't correspond to the comment, and seemed to be causing at least one issue with rendered viewport going black during resize. Fixes gfx-rs#532 (probably) Fixes gfx-rs#519 * Defensive coding to prevent various issues when window size goes to zero, e.g. NaN being passed in cgmath::perspective() aspect ratio parameter. Fixes gfx-rs#531
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We need to follow D3D convention here, according to:
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