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texture array interpreted as cube texture array #1418

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m4b opened this issue May 31, 2021 · 1 comment · Fixed by #1419
Closed

texture array interpreted as cube texture array #1418

m4b opened this issue May 31, 2021 · 1 comment · Fixed by #1419
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area: validation Issues related to validation, diagnostics, and error handling type: bug Something isn't working

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@m4b
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m4b commented May 31, 2021

Short info header:
It seems that repeated growing of a texture 2d array can be reinterpreted as a cube texture array, which can cause failures on systems that don't support cube texture arrays (e.g., MTFGPUFamilyApple3).
For example, repeated uploads of https://github.com/hecrj/iced/blob/e292821c3780fc5a57c835815efc7a232ce4dc32/wgpu/src/shader/image.wgsl#L8 can exhibit this behavior.

  • GFX version: wgpu-rs 0.8
  • OS: iOS/macOS
  • GPU: a10x
@kvark kvark transferred this issue from gfx-rs/gfx Jun 1, 2021
@kvark kvark added area: validation Issues related to validation, diagnostics, and error handling type: bug Something isn't working labels Jun 1, 2021
@kvark
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kvark commented Jun 1, 2021

Technically, this device is non-conformant, since it doesn't support cube arrays.

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Labels
area: validation Issues related to validation, diagnostics, and error handling type: bug Something isn't working
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