texture array interpreted as cube texture array #1418
Labels
area: validation
Issues related to validation, diagnostics, and error handling
type: bug
Something isn't working
Short info header:
It seems that repeated growing of a texture 2d array can be reinterpreted as a cube texture array, which can cause failures on systems that don't support cube texture arrays (e.g., MTFGPUFamilyApple3).
For example, repeated uploads of https://github.com/hecrj/iced/blob/e292821c3780fc5a57c835815efc7a232ce4dc32/wgpu/src/shader/image.wgsl#L8 can exhibit this behavior.
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