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glsl: floatBitsToUint spelling #1688

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Jan 24, 2022
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2 changes: 1 addition & 1 deletion src/back/glsl/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2663,7 +2663,7 @@ impl<'a, W: Write> Writer<'a, W> {
let source_kind = inner.scalar_kind().unwrap();
let conv_op = match (source_kind, target_kind) {
(Sk::Float, Sk::Sint) => "floatBitsToInt",
(Sk::Float, Sk::Uint) => "floatBitsToUInt",
(Sk::Float, Sk::Uint) => "floatBitsToUint",
(Sk::Sint, Sk::Float) => "intBitsToFloat",
(Sk::Uint, Sk::Float) => "uintBitsToFloat",
// There is no way to bitcast between Uint/Sint in glsl. Use constructor conversion
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