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Composable upgrades (vs hardcoded) (#35)
* Add UpgradeBase class * Separate upgrading from LevelUpUI, use new upgrading classes * Delete unused classes * Add DartUpgradePath, enable by defaultt * Move weapon upgrade paths into Scripts/Weapons * Fix wrong level in level up UI * Add Schnitzel upgrade path, fix some random bugs * Fix raven cooldown being misset to 0 on lvl 2 * Hardcore initial upgrade values to be safe * Fix bug where knockback was causing dart enemies not to be hit * Add Starfish WeaponUpgradePath * Add ProjectileCount upgrade path * Add Cooldown upgradepath * Remove level 22 (one less lvl now because dart starts at 1) * Add various cleanup * Remove comment
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