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a few playerobject funcs for silicon
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hiimjustin000 committed Dec 26, 2024
1 parent 69052e7 commit a5b6d3d
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions bindings/2.2074/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -14974,13 +14974,13 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
void incrementJumps() = win 0x376e10, imac 0x3f1bf0, m1 0x3728d8;
bool init(int, int, GJBaseGameLayer*, cocos2d::CCLayer*, bool) = win 0x370a00, imac 0x3e8970, m1 0x36a954;
bool isBoostValid(float);
bool isFlying() = win inline, imac 0x3efb00 {
bool isFlying() = win inline, m1 0x37097c, imac 0x3efb00 {
return m_isShip || m_isBird || m_isDart || m_isSwing;
}
bool isInBasicMode() = win inline, imac 0x3fcbc0 {
bool isInBasicMode() = win inline, m1 0x37b8c8, imac 0x3fcbc0 {
return !this->isFlying() && !m_isBall && !m_isSpider;
}
bool isInNormalMode() = win inline, imac 0x3ee1c0 {
bool isInNormalMode() = win inline, m1 0x36f5a8, imac 0x3ee1c0 {
return !this->isFlying() && !m_isBall && !m_isRobot && !m_isSpider;
}
bool isSafeFlip(float);
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