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Tutorials
Timur Gafarov edited this page Jan 20, 2025
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- Simple application
- Textures
- Normal maps
- Light sources
- Environment maps
- PBR
- First person camera
- Procedural sky
- Post-processing
- Physics
- Exporting Assets from Blender
- Particles
- Custom shaders
- Input manager
- Terrain
- Decals
- Character controller
- Nuklear GUI
- 3D Sound
- Animation
- Raycasting
- Vehicle physics
- ImGui
- Skeletal animation and IQM
- Environment probes
- Extra shaders: Rayleigh sky, starfield, water
- Adding a loading screen
- Implementing a custom renderer
- Collision detection
- Fonts and text