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Replace a couple of broken links
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avivace authored Nov 12, 2024
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Expand Up @@ -218,7 +218,7 @@ The [Choosing tools for Game Boy development](https://gbdev.io/guides/tools.html

### Assemblers

- [RGBDS](https://github.com/gbdev/rgbds) - Assembler and linker package. [Documentation](https://rgbds.gbdev.io/docs/).
- [RGBDS](https://github.com/gbdev/rgbds) - Assembler and linker package. [Documentation](https://rgbds.gbdev.io).
- [ASMotor](https://github.com/csoren/asmotor) - Assembler engine and development system targeting Game Boy, among other CPUs. Written by the original RGBDS author. [Documentation](https://github.com/asmotor/asmotor/tree/develop#further-reading).
- [wla-dx](https://github.com/vhelin/wla-dx) - Yet Another GB-Z80/Z80/... Multi Platform Cross Assembler Package. [Documentation](http://www.villehelin.com/wla.txt).

Expand Down Expand Up @@ -377,7 +377,7 @@ Fragments of code, effects, proof of concepts and generally non complete games.
- [8-Bit Wonderland](https://github.com/gb-archive/salvage/blob/master/misc/8bit_wonderland.pdf) - Well-written introductory document about how the Game Boy works and how to start developing working code for it.
- [Grooves Game Boy Programming](https://github.com/gbdk-salvage/grooves-game-boy-programming) - A complete set of lessons about implementing various game mechanics in a Game Boy game.
- [How to Write a Simple Side Scrolling Game](http://pastebin.com/F3tHLj68) - Old (but still relevant) tutorial.
- [Just another simple tutorial](http://pastebin.com/gzT47MPJ)
- [Just another simple tutorial](http://web.archive.org/web/20230327070526/http://pastebin.com/gzT47MPJ)
- [GBDK Tutorial](https://refreshgames.co.uk/2016/04/18/gameboy-tutorial-rom/) - Fairly minimal game demo for getting started with GBDK.
- [GBDK Sprite](http://gbdev.gg8.se/wiki/articles/GBDK_Sprite_Tutorial) - Presents a workflow for getting multiple sprites to display and animate.
- [GBDK Color](http://gbdev.gg8.se/wiki/articles/GBDK_Color_Tutorial) - Extends your knowledge of basic spriting on the Game Boy by adding colors to sprites, backgrounds and the window layer.
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