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Merge branch 'ign-gazebo6' into skip_serialize_model
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iche033 authored May 3, 2022
2 parents 91d77a5 + d57d9de commit 716512d
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72 changes: 72 additions & 0 deletions .github/ISSUE_TEMPLATE/bug_report.md
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---
name: Bug report
about: Report a bug
labels: bug
---

<!-- If you're not sure whether your problem is a bug, please ask a question at
http://answers.gazebosim.org instead.-->

## Environment
* OS Version: <!-- e.g, Ubuntu 20.04 -->
* Source or binary build?
<!-- If binary, which version? -->
<!-- If source, which branch and what is the latest commit? -->
* If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section. <!-- If you do not know some values, leave them out. But please, at least give a try to finding them - they are really helpful when debugging rendering errors. -->
- Rendering plugin: [ogre | ogre2]. <!-- You can find it in the logs of Gazebo it outputs to console when you launch it with `-v 3` or `-v 4` argument. -->
- [ ] Sensor rendering error. <!-- Search for message like "[Msg] Loading plugin [ignition-rendering-ogre]" (not starting with "[GUI]"). -->
- [ ] GUI rendering error. <!-- Search for message like "[GUI] [Msg] Loading plugin [ignition-rendering-ogre2] -->
- EGL headless mode:
- [ ] Running in EGL headless mode <!-- only available since Ignition Fortress, GPU display is specified as /dev/dri/card* instead of :0 -->
- Generally, mention all circumstances that might affect rendering capabilities: <!-- remove lines that do not apply to keep the list short -->
- [ ] running on a dual GPU machine (integrated GPU + discrete GPU)
- [ ] running on a multi-GPU machine (it has multiple discrete GPUs)
- [ ] running on real hardware
- [ ] running in virtual machine
- [ ] running in Docker/Singularity
- [ ] running remotely (e.g. via SSH)
- [ ] running in a cloud
- [ ] using VirtualGL, XVFB, Xdummy, XVNC or other indirect rendering utilities
- [ ] GPU is concurrently used for other tasks
- [ ] desktop acceleration
- [ ] video decoding (i.e. a playing Youtube video)
- [ ] video encoding
- [ ] CUDA/ROCm computations (Tensorflow, Torch, Caffe running)
- [ ] multiple simulators running at the same time
- [ ] other...
- Rendering system info:
- On Linux, provide the outputs of the following commands:
```bash
LANG=C lspci -nn | grep VGA # might require installing pciutils
echo "$DISPLAY"
LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)' # might require installing mesa-utils package
ps aux | grep Xorg
sudo env LANG=C X -version # if you don't have root access, try to tell the version of Xorg e.g. via package manager
```
- On Windows, run `dxdiag` and report the GPU-related information.
- On Mac OS, open a terminal and type `system_profiler SPDisplaysDataType`. Copy the output here.
<!-- Please note that GUI rendering is not supported on macOS. -->
- [ ] Please, attach the ogre.log or ogre2.log file from `~/.ignition/rendering` <!-- Choose the relevant version based on what you checked in the "Rendering plugin" question. -->

<details>

```
# paste log here
```
</details>
## Description
* Expected behavior: <!-- Tell us what you expected to happen -->
* Actual behavior: <!-- What happened instead -->
## Steps to reproduce
<!-- Provide steps so we can try to reproduce this issue -->
1.
2.
3.
## Output
<!-- Provide screenshots, console logs, backtraces, and/or anything that could
be useful to us resolving this issue -->
23 changes: 23 additions & 0 deletions .github/ISSUE_TEMPLATE/feature_request.md
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---
name: Feature request
about: Request a new feature
labels: enhancement
---

<!-- If you're not sure on the specifics of the feature or would like a broader
discussion, please consider posting a proposal to
http://community.gazebosim.org/ instead.-->

## Desired behavior
<!-- Describe the current problem and the feature you want implemented.-->

## Alternatives considered
<!-- Describe alternate solutions or features you've considered.-->

## Implementation suggestion
<!-- Provide a suggestion on how to implement this feature, which could help us
expedite this implementation.-->

## Additional context
<!-- Provide any other additional context (e.g., screenshots) about your feature
request.-->

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