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Hamlin

Hamlin is a music learning game inspired by the legend of the Pied Piper of Hamlin. We continue the legend many years later - but from a rat’s perspective! Since the Piper’s arrest, music has been banned for its dangerous magical powers and now silence reigns throughout the land of Espero - or so it is believed. But a few brave believers in the power of music have been guarding its secrets, waiting for a hero with enough musical talent to bring melody and joy back to the people of Espero...

Builds

Available for Windows, Linux and OS X here: https://drive.google.com/open?id=13c0SyGdAk8yreceq9rLtNl0FwwqdtMox

Credits

Made with Unity. Designed by:

  • Pablo Borreguero (11775162)
  • Catherine Easdon (11776326)
  • Jan Lanz (00730890)
  • Michael Romanov (01431717)
  • Andrea Saba (11775164)
  • Christian Walter (01431717)

at TU Graz.

The game also makes use of the following assets:

Current Project Aim

  • Have a improved prototype ready to present for GameDevDays end Aug

Urgent TODO

  • Expand monk level, split story between monks and have more backstory (did you hear the bridge collapsed?)
  • Use library properly, if you finish the level / play the right music bridge magically repaired
  • Break up story! People skip through the story
  • Cross the bridge to enter rock level, add chords (and rhythm?), more story, create rock level
  • FIX COMBAT BUGS
  • Mischa's music teacher is going to send us some more music theory content - short stuff in story and then full content in library book
  • Bug: signs (sharps/flats) not hidden with monsters - only notes
  • Fix keyboard layout for localisation (spanish, english keyboards etc). Find out which keyboard user has and adapt accordingly, let them change controls if they want.
  • Fix animation scaling

Ideas

  • Change UI? make it match with low poly graphics. and minimap!!!! HUD rework
  • Background music and scales don't match up - maybe background music changes if you're getting the scale right? OR the monsters play different kinds of music which give you a hint which scale you're meant to play - train your ear instead of just reading the scale
  • Make it clearer what the player should do at the start - arrow over monk's head? Rat thought bubble? Game prompt? People don't know what to do
  • Everyone likes the sound doppler effect! On/off option?
  • Make controls clearer? Should be able to view controls image in-game
  • 3rd person camera still needs tweaking - compare to how camera moves with the witcher, mouse needs dragging too much. LEGO game at exhibit had fixed camera
  • Mouse feels too necessary - lock mouse completely? keyboard + mouse + MIDI keyboard is too much
  • Annnoying that you can see the mouse cursor - hide it
  • Need subtitles for intro
  • Make it more obvious that people need to press x to continue, bear in mind that they will probs have skipped the dialogue
  • More things to interact with!!!!
  • Keyboard stickers?? w note names
  • Rhythm training mini-games? e.g. at waterfall fish coming past on screen
  • First tutorial level abstract or blank - e.g. inside cave? Hamlin wakes up and starts remembering music. Or should cave be for end boss?
  • Music framework so people can import music into the game? Dealing w copyright issues

#tugamedev

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Hamlin the rat playing the magic flute

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