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AnimatorStateTransition support fixedDuration #2377

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merged 19 commits into from
Sep 13, 2024

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@luzhuang luzhuang commented Sep 13, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

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Summary by CodeRabbit

  • New Features

    • Introduced fixed duration transitions for animations, allowing for more precise control.
    • Added methods for playing animations with fixed time offsets.
    • Enhanced transition logic for cross-fades with fixed durations.
  • Bug Fixes

    • Improved handling of transition durations to support both fixed and normalized timings.
  • Tests

    • Added new test cases to validate fixed duration transitions and animator behavior during playback and cross-fading.

@luzhuang luzhuang added enhancement New feature or request animation Built-in animation system related functions labels Sep 13, 2024
@luzhuang luzhuang added this to the 1.4 milestone Sep 13, 2024
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coderabbitai bot commented Sep 13, 2024

Walkthrough

The changes enhance the animation system by improving the management of animation playback and transitions in the Animator class. Key modifications include the introduction of private methods for handling both normalized and fixed time offsets in the play and crossFade methods. The AnimatorStateTransition class has been updated to streamline property initialization and introduce a new property for fixed duration transitions. Overall, these changes aim to improve code clarity and maintainability while expanding the functionality of the animation system.

Changes

Files Change Summary
packages/core/src/animation/Animator.ts Refactored play and crossFade methods; added _play and _crossFade private methods; introduced crossFadeInFixedDuration method for fixed duration transitions.
packages/core/src/animation/AnimatorStateTransition.ts Streamlined property initialization and added isFixedDuration property; introduced _getFixedDuration method for calculating effective duration based on the new property.
tests/src/core/Animator.test.ts Added tests for cross fade in fixed time and fixedDuration to validate new animator functionalities and ensure correct behavior during transitions.

Possibly related PRs

🐇 In the meadow where animations play,
New features hop in a joyful ballet.
Cross-fades now dance with fixed duration,
Triggers and states in sweet celebration.
With tests to ensure each leap is true,
Our Animator's magic shines bright and new! 🌟

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Review profile: CHILL

Commits

Files that changed from the base of the PR and between 2f6708c and 7183a07.

Files selected for processing (3)
  • packages/core/src/animation/Animator.ts (9 hunks)
  • packages/core/src/animation/AnimatorStateTransition.ts (2 hunks)
  • tests/src/core/Animator.test.ts (2 hunks)
Files skipped from review as they are similar to previous changes (3)
  • packages/core/src/animation/Animator.ts
  • packages/core/src/animation/AnimatorStateTransition.ts
  • tests/src/core/Animator.test.ts

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@luzhuang luzhuang changed the title Feat/fixed duration AnimatorStateTransition support fixedDuration Sep 13, 2024
@GuoLei1990 GuoLei1990 merged commit 7ca285a into galacean:dev/1.4 Sep 13, 2024
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