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fix: update logarithmic calculations to use base 10 for distance scaling #320

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merged 1 commit into from
Jan 8, 2025

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@feyabibi feyabibi commented Jan 8, 2025

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

Summary by CodeRabbit

  • Performance
    • Updated grid scaling calculations to use logarithmic base 10 instead of base 2
    • Modified distance and scaling computations for improved rendering precision

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coderabbitai bot commented Jan 8, 2025

Walkthrough

The changes in the GridControl class focus on modifying distance and scaling calculations within the onUpdate method. The primary transformation involves switching the logarithmic base from 2 to 10 for computing logDistance, upperDistance, and lowerDistance. This adjustment impacts how grid material properties are calculated based on distance, fundamentally altering the scaling behavior during the rendering process.

Changes

File Change Summary
packages/custom-material/src/grid/GridControl.ts - Replaced Math.log2() with Math.log10() for distance calculations
- Updated scaling calculations from base 2 to base 10 powers
- Modified primaryScale and secondaryScale computations

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🐰 Logarithms dance and sway,
From base two to ten today!
Grid scales shift with mathly might,
Rendering worlds of pure delight 🌈
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 5ebb8c0 and cf0af81.

📒 Files selected for processing (1)
  • packages/custom-material/src/grid/GridControl.ts (1 hunks)
🔇 Additional comments (1)
packages/custom-material/src/grid/GridControl.ts (1)

73-74: Scale calculations are consistent with base-10 change.

The scale calculations correctly reflect the switch to base-10, but consider caching Math.pow(10, level) to avoid redundant calculations.

Apply this optimization:

    const level = -Math.floor(logDistance);
-    material.primaryScale = Math.pow(10, level);
-    material.secondaryScale = Math.pow(10, level + 1);
+    const baseScale = Math.pow(10, level);
+    material.primaryScale = baseScale;
+    material.secondaryScale = baseScale * 10;

Please verify the visual impact of this change, particularly:

  1. Grid density at different zoom levels
  2. Axis intensity appearance with the new scaling
✅ Verification successful

Base-10 grid scaling change is safe to implement

The change is consistent with existing logarithmic distance calculations and shader implementation. No external dependencies are affected. The suggested performance optimization remains valid:

    const level = -Math.floor(logDistance);
-    material.primaryScale = Math.pow(10, level);
-    material.secondaryScale = Math.pow(10, level + 1);
+    const baseScale = Math.pow(10, level);
+    material.primaryScale = baseScale;
+    material.secondaryScale = baseScale * 10;
🏁 Scripts executed

The following scripts were executed for the analysis:

Error: No shell scripts found


Script:

#!/bin/bash
# Find all files containing GridControl
rg -l "GridControl"

# Search for primaryScale and secondaryScale usage
rg "primaryScale|secondaryScale" -A 2 -B 2

# Find test files related to grid
fd ".*grid.*\.(test|spec)\.(ts|js|tsx|jsx)$"

# Look for any numerical constants that might be related to grid scaling
rg "Math\.pow\(2,|Math\.pow\(10," -A 2 -B 2

Length of output: 8705

Comment on lines +67 to +69
const logDistance = Math.log10(this.distance);
const upperDistance = Math.pow(10, Math.floor(logDistance) + 1);
const lowerDistance = Math.pow(10, Math.floor(logDistance));
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💡 Codebase verification

Breaking change: Base-2 to Base-10 logarithm switch requires major version bump

While the change to base-10 logarithms improves intuition, this is a breaking change that will affect the visual output of existing applications. Based on the codebase analysis:

  • Bump the major version number (current: 1.3.9)
  • Add documentation explaining the new distance scaling behavior
  • Consider adding tests to validate the grid scaling behavior
🔗 Analysis chain

Switching to base-10 logarithms improves distance visualization intuition.

The change from base-2 to base-10 logarithms makes the distance scaling more intuitive as it aligns with the decimal system. However, this is potentially a breaking change that could affect existing visualizations.

Please verify:

  1. The impact on existing visualizations
  2. Whether this requires a major version bump
  3. Update documentation to reflect this change in behavior
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any documentation files that might need updates
fd -e md -e mdx . | xargs rg -l "grid.*distance|distance.*scaling"

Length of output: 68


Script:

#!/bin/bash
# Find all files referencing GridControl
rg -l "GridControl" --type ts --type tsx

# Find test files related to grid
fd -e test.ts -e spec.ts . | xargs rg -l "grid|distance"

# Check package version management
cat packages/custom-material/package.json

Length of output: 888


Script:

#!/bin/bash
# Try different approach to find related files
rg -l "GridControl" --type ts

# Look for test files with .ts extension
fd "Grid.*\.(test|spec)\.ts$"

# Check if there are any examples or demos
fd -e ts . | xargs rg -l "new GridControl"

Length of output: 198

@MrKou47 MrKou47 merged commit aad1b40 into main Jan 8, 2025
0 of 2 checks passed
@MrKou47 MrKou47 deleted the feat/grid branch January 8, 2025 11:46
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2 participants