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The collider's rotation changes from radians to degrees #319

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merged 2 commits into from
Jan 2, 2025

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@luzhuang luzhuang commented Jan 2, 2025

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
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Summary by CodeRabbit

  • Bug Fixes
    • Corrected rotation angle calculations in wireframe rendering methods by converting degrees to radians
    • Updated camera navigation rotation logic to improve precision of pointer-based movements

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Walkthrough

The pull request introduces changes to two files: WireframeManager.ts and SphereScript.ts. In WireframeManager.ts, the modifications involve converting rotation angles from degrees to radians using MathUtil.degreeToRadian() for wireframe rendering methods. The SphereScript.ts changes alter the camera navigation rotation parameters, swapping the order of x and 0 in the Quaternion.rotationYawPitchRoll method.

Changes

File Change Summary
packages/auxiliary-lines/src/WireframeManager.ts Added MathUtil import and converted rotation angles to radians for addBoxColliderShapeWireframe, addSphereColliderShapeWireframe, and addCapsuleColliderShapeWireframe methods
packages/navigation-gizmo/src/SphereScript.ts Modified camera navigation rotation parameters in _navigateCamera method

Sequence Diagram

sequenceDiagram
    participant WireframeManager
    participant MathUtil
    participant Quaternion
    
    WireframeManager->>MathUtil: Convert rotation angles
    MathUtil-->>WireframeManager: Radian values
    WireframeManager->>Quaternion: Use converted angles for rotation
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Actionable comments posted: 1

🧹 Nitpick comments (2)
packages/auxiliary-lines/src/WireframeManager.ts (2)

391-396: Ensure the sphere collider rotation is properly documented.

This matches the box collider approach, so it should be fine, but remember to update any relevant docs or comments indicating that rotation is expected in degrees.


445-450: Consistent angle handling for the capsule collider.

Maintaining consistency across all collider types is good. Confirm that the underlying geometry assumptions match end-user expectations (e.g., horizontally vs vertically oriented capsules).

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📥 Commits

Reviewing files that changed from the base of the PR and between bbb2f88 and b43af4d.

📒 Files selected for processing (2)
  • packages/auxiliary-lines/src/WireframeManager.ts (4 hunks)
  • packages/navigation-gizmo/src/SphereScript.ts (1 hunks)
🔇 Additional comments (2)
packages/auxiliary-lines/src/WireframeManager.ts (2)

31-32: Import for degree-radian conversion looks correct.

Good use of MathUtil to keep angle conversions centralized and consistent.


354-359: Verify the collider shape’s rotation input is indeed in degrees.

Converting the input angles to radians is correct if the collider shape’s rotation is stored in degrees. If rotation was already in radians, this operation would result in incorrect rotations.

packages/navigation-gizmo/src/SphereScript.ts Show resolved Hide resolved
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+1

@luzhuang luzhuang merged commit a9231a5 into galacean:dev/1.4 Jan 2, 2025
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2 participants