Releases: fxnai/fxn3d
Releases · fxnai/fxn3d
Function 0.0.38
- Fixed predictor embedding failing when building for visionOS.
- Fixed failed predictor embedding causing builds to fail.
Function 0.0.37
- Fixed compiler error when compiling for visionOS.
Function 0.0.36
- Added experimental support for Apple Vision Pro (visionOS).
Function 0.0.35
- Fixed DEX errors when building for Android on Unity 2022 LTS.
- Refactored
PredictorStatus.Provisioning
enumeration member toCompiling
. - Removed
Parameter.defaultValue
field.
Function 0.0.34
- Added
fxn.Beta.Predictions.Remote.Create
method for creating predictions that run on remote servers. - Removed
FunctionUnity.StreamingAssetsToAbsolutePath
method.
Function 0.0.33
- Fixed prediction embedding errors causing Unity build to fail.
Function 0.0.32
- Function can now make predictions fully offline after a predictor has been cached on-device.
- Fixed
fxn.Predictions.Create
method failing in some release builds on Android. - Upgraded to Function C 0.0.34.
Function 0.0.31
- Added support for Linux
x86_64
. - Added
fxn.Predictions.IsReady
method to check whether a predictor is loaded and ready to make predictions. - Fixed
Function.dylib
macOS plugin missing when building universal macOS apps from Unity. - Upgraded to Function C 0.0.33.
- Removed support for the Android
x86
platform architecture.
Function 0.0.30
- Added
FunctionAPIException
exception class for explicitly catching API errors. - Fixed predictions not being properly cached and requiring an internet connection on every run (#8).
- Refactored
Acceleration.Default
enumeration member toAcceleration.Auto
. - Removed
Predictor.predictions
field. - Upgraded to Function C 0.0.30.
- Function now requires Unity 2022.3+
Function 0.0.29
- Fixed Android build errors caused by C++ STL in Unity 2023 and Unity 6 (#5).