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Releases: fxnai/fxn3d

Function 0.0.38

20 Feb 16:15
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  • Fixed predictor embedding failing when building for visionOS.
  • Fixed failed predictor embedding causing builds to fail.

Function 0.0.37

19 Feb 18:50
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  • Fixed compiler error when compiling for visionOS.

Function 0.0.36

19 Feb 03:13
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  • Added experimental support for Apple Vision Pro (visionOS).

Function 0.0.35

31 Jan 12:47
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  • Fixed DEX errors when building for Android on Unity 2022 LTS.
  • Refactored PredictorStatus.Provisioning enumeration member to Compiling.
  • Removed Parameter.defaultValue field.

Function 0.0.34

22 Jan 02:38
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  • Added fxn.Beta.Predictions.Remote.Create method for creating predictions that run on remote servers.
  • Removed FunctionUnity.StreamingAssetsToAbsolutePath method.

Function 0.0.33

31 Dec 19:20
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  • Fixed prediction embedding errors causing Unity build to fail.

Function 0.0.32

20 Dec 22:00
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  • Function can now make predictions fully offline after a predictor has been cached on-device.
  • Fixed fxn.Predictions.Create method failing in some release builds on Android.
  • Upgraded to Function C 0.0.34.

Function 0.0.31

10 Dec 19:24
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  • Added support for Linux x86_64.
  • Added fxn.Predictions.IsReady method to check whether a predictor is loaded and ready to make predictions.
  • Fixed Function.dylib macOS plugin missing when building universal macOS apps from Unity.
  • Upgraded to Function C 0.0.33.
  • Removed support for the Android x86 platform architecture.

Function 0.0.30

26 Oct 00:59
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  • Added FunctionAPIException exception class for explicitly catching API errors.
  • Fixed predictions not being properly cached and requiring an internet connection on every run (#8).
  • Refactored Acceleration.Default enumeration member to Acceleration.Auto.
  • Removed Predictor.predictions field.
  • Upgraded to Function C 0.0.30.
  • Function now requires Unity 2022.3+

Function 0.0.29

03 Sep 21:48
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  • Fixed Android build errors caused by C++ STL in Unity 2023 and Unity 6 (#5).