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#? replace(sub = "\t", by = " ") | ||
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# import std/lenientops | ||
import std/random | ||
import std/tables | ||
import nico | ||
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# https://gist.github.com/emanuel-sanabria-developer/5793377 | ||
# Converts an HSL color value to RGB. Conversion formula | ||
# adapted from http://en.wikipedia.org/wiki/HSL_color_space. | ||
proc hsl2rgb( h8, s8, l8: int ): tuple = | ||
let h = h8 / 255 | ||
let s = s8 / 255 | ||
let l = l8 / 255 | ||
var r, g, b: float | ||
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if s == 0: | ||
r = l; g = l; b = l # achromatic | ||
else: | ||
proc hue2rgb( p, q, t: float ): float = | ||
var t = t | ||
if t < 0: t += 1 | ||
if t > 1: t -= 1 | ||
if t < 1 / 6: return p + ( q - p ) * 6 * t | ||
if t < 1 / 2: return q | ||
if t < 2 / 3: return p + ( q - p ) * ( 2 / 3 - t ) * 6 | ||
return p | ||
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let q = if l < 0.5: l * (1 + s) else: l + s - l * s | ||
let p = 2 * l - q | ||
r = hue2rgb( p, q, h + 1 / 3 ) | ||
g = hue2rgb( p, q, h) | ||
b = hue2rgb( p, q, h - 1 / 3 ) | ||
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return ( r * 255, g * 255, b * 255 ) | ||
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proc loadPaletteFire( color: range[ 0 .. 4 ] ): Palette = | ||
proc transferFunc( value: int ): int = | ||
return min( 255, value * 2 ) | ||
# return int( sqrt( value / 255 ) * 255 ) | ||
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var offset {.global.} = 0 | ||
var r, g, b: float | ||
for i in 0 .. 255: | ||
case color | ||
of 0: # white - yellow - red | ||
( r, g, b ) = hsl2rgb( int( i / 3 ), 255, transferFunc( i ) ) | ||
of 1: # white - yellow - green | ||
( r, g, b ) = hsl2rgb( int( 1 * 255 / 3 - i / 3 ), 255, transferFunc( i ) ) | ||
of 2: # white - turquoise - blue | ||
( r, g, b ) = hsl2rgb( int( 2 * 255 / 3 - i / 3 ), 255, transferFunc( i ) ) | ||
of 3: # white - magenta - red | ||
( r, g, b ) = hsl2rgb( int( 3 * 255 / 3 - i / 3 ), 255, transferFunc( i ) ) | ||
of 4: # color cycle | ||
# ( r, g, b ) = hsl2rgb( int( ( i + offset ) / 3 ) mod 256, 255, transferFunc( i ) ) | ||
( r, g, b ) = hsl2rgb( int( offset / 3 ) mod 256, 255, transferFunc( i ) ) | ||
result.data[ i ] = ( r.uint8, g.uint8, b.uint8 ) | ||
result.size = 256 | ||
offset += 1 | ||
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proc keyPressed( keycode: Keycode ): bool = | ||
var previousKeys {.global.} = initTable[ Keycode, bool ]() | ||
let isKeyPressed = key( keycode ) | ||
result = isKeyPressed and not previousKeys.getOrDefault( keycode ) | ||
previousKeys[ keycode ] = isKeyPressed | ||
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proc gameInit() = | ||
# setVSync( false ) | ||
# echo getVSync() | ||
# cls() | ||
fps( 20 ) | ||
setPalette( loadPaletteFire( 0 ) ) | ||
loadMusic( 0, "fire_1.ogg" ) | ||
music( 15, 0 ) # Needs to be rendered at 60 fps with the default audioBufferSize. | ||
setAudioBufferSize( 1024 * 2 * 60 div fps() ) # So we adjust it to our needs. | ||
setColor( 255 ) | ||
printc( "KEYS:", screenWidth / 2, screenHeight / 3, 5 ) | ||
printc( "S C M P", screenWidth / 2, 2 * screenHeight / 3, 5 ) | ||
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proc gameUpdate( dt: Pfloat ) = | ||
discard | ||
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const | ||
width = 160 | ||
# width = 1200 | ||
height = 90 | ||
# height = 125 | ||
scale = 3 | ||
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proc gameDraw() = | ||
var frame {.global.}: int32 = -1 | ||
var fireArray {.global.}: array[ width, uint8 ] | ||
var randomizeFire {.global.}: bool = true | ||
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frame += 1 | ||
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# Toggle sound playback with s key: | ||
if keyPressed( K_s ): | ||
if getMusic( 15 ) == -1: | ||
music( 15, 0 ) | ||
printc( "SND ON", screenWidth / 2, screenHeight / 2, 5 ) | ||
else: | ||
music( 15, -1 ) | ||
printc( "SND OFF", screenWidth / 2, screenHeight / 2, 5 ) | ||
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# Cycle fire color with c key: | ||
var fireColor {.global.} = 0 | ||
if keyPressed( K_c ): | ||
fireColor = ( fireColor + 1 ) mod 5 | ||
setPalette( loadPaletteFire( fireColor ) ) | ||
const colors = [ "ORANGE", "GREEN", "BLUE", "MAGENTA", "CYCLE" ] | ||
printc( colors[ fireColor ], screenWidth / 2, screenHeight / 2, 5 ) | ||
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if fireColor == 4: | ||
setPalette( loadPaletteFire( 4 ) ) | ||
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# Toggle message displaying with m key: | ||
var showMessage {.global.}:bool = false | ||
if keyPressed( K_m ): | ||
showMessage = not showMessage | ||
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# Randomize fire every other frame. | ||
if randomizeFire: | ||
randomizeFire = false | ||
for x in 0 ..< screenWidth: | ||
fireArray[ x ] = rand( 255 ).uint8 | ||
else: | ||
randomizeFire = not key( K_p ) # Pause fire with p key. | ||
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const border = 5 | ||
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for x in border ..< screenWidth - border: | ||
pset( x, screenHeight - 2, fireArray[ x ] ) | ||
pset( x, screenHeight - 1, fireArray[ x ] ) | ||
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if showMessage: | ||
const message = [ "", "", "HAPPY", "NEW", "YEAR", "2024", ":-)", ] | ||
if frame mod ( fps() * 2 ) == 0: | ||
setColor( 255 ) | ||
printc( message[ ( frame div ( fps() * 2 ) ) mod len( message ) ], | ||
screenWidth / 2, screenHeight / 2, 5 ) | ||
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# https://lodev.org/cgtutor/fire.html | ||
for y in 0 ..< screenHeight - 2: | ||
for x in 1 ..< screenWidth - 1: | ||
let color = ( pget( x - 1, y + 1 ) + pget( x, y + 1 ) + pget( x + 1, y + 1 ) + | ||
pget( x, y + 2 ) ) / 4.1 | ||
pset( x, y, color.int ) | ||
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for x in border ..< screenWidth - border: | ||
pset( x, screenHeight - 2, 255 ) | ||
pset( x, screenHeight - 1, 0 ) | ||
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nico.init( "nico", "test" ) | ||
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fixedSize( true ) | ||
integerScale( true ) | ||
nico.createWindow( "fire", width, height + 2, scale ) | ||
nico.run( gameInit, gameUpdate, gameDraw ) |