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Passing input ownership? #205

Closed Answered by elementbound
albertok asked this question in Q&A
Feb 19, 2024 · 1 comments · 3 replies
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Hi @albertok,

Is the stutter in timing only ( i.e. game freezes for a little bit ), or is it also in state ( i.e. vehicle or player jumps around )? If it's only the former, that could be because of #175, which will be fixed soon by #204. If it's not too much hassle, I'd be happy to hear from you if that version works better for your case.

IIRC the original consideration for not recommending process_settings() during gameplay is for cases where people change the properties being synced. That could cause issues that I did not want to support at the time 🙂 But for authority changes I expect it to be fine. A separate method would be the best, for ownership changes only - that way we can also …

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@albertok
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@elementbound
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