This repository was archived by the owner on Feb 25, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 6k
[Impeller] Fix division by zero for transparent shadows #41391
Merged
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
72538e9
to
6c51ed4
Compare
Golden file changes have been found for this pull request. Click here to view and triage (e.g. because this is an intentional change). If you are still iterating on this change and are not ready to resolve the images on the Flutter Gold dashboard, consider marking this PR as a draft pull request above. You will still be able to view image results on the dashboard, commenting will be silenced, and the check will not try to resolve itself until marked ready for review. |
zanderso
approved these changes
Apr 21, 2023
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Nice find!
Skia gold seems confused. I'm going to go ahead and land this. |
engine-flutter-autoroll
added a commit
to engine-flutter-autoroll/flutter
that referenced
this pull request
Apr 21, 2023
auto-submit bot
pushed a commit
to flutter/flutter
that referenced
this pull request
Apr 21, 2023
…125316) flutter/engine@3f7e12b...dd67063 2023-04-21 bdero@google.com [Impeller] Fix division by zero for transparent shadows (flutter/engine#41391) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC chinmaygarde@google.com,rmistry@google.com,zra@google.com on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
This was referenced May 15, 2023
gaaclarke
pushed a commit
to gaaclarke/engine
that referenced
this pull request
May 15, 2023
A division by zero happens if the shadow color is fully transparent, and the NaNs are getting assigned to the RGB values of the paint color being handed to the rrect shadow draw. This doesn't cause a problem when wide gamut is off because NaN output ends up being interpreted as zero (thus making the shadow output fully transparent black, which happens to be the expected and correct result). However, when a wide gamut attachment is present, the NaN output ends up being interpreted as a negative value. Reproduction app: ```dart import 'package:flutter/material.dart'; void main() => runApp(const GeneralDialogApp()); class EvilPainter extends CustomPainter { @OverRide void paint(Canvas canvas, Size size) { final Rect rect = Offset.zero & size; canvas.drawPaint(Paint()..color = Colors.white); canvas.saveLayer(null, Paint()..blendMode = BlendMode.srcOver); canvas.drawShadow(Path()..addRect(Rect.fromLTRB(100, 100, 300, 300)), Colors.black54, 15, false); canvas.drawShadow(Path()..addRect(Rect.fromLTRB(100, 100, 300, 300)), Colors.black54, 15, false); canvas.drawShadow(Path()..addRect(Rect.fromLTRB(100, 100, 300, 300)), Colors.transparent, 15, false); canvas.restore(); } @OverRide bool shouldRepaint(EvilPainter oldDelegate) => false; @OverRide bool shouldRebuildSemantics(EvilPainter oldDelegate) => false; } class GeneralDialogApp extends StatelessWidget { const GeneralDialogApp({super.key}); @OverRide Widget build(BuildContext context) { return MaterialApp( restorationScopeId: 'app', home: CustomPaint(painter: EvilPainter()), ); } } ``` Before:  After: 
XilaiZhang
pushed a commit
that referenced
this pull request
May 15, 2023
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
A division by zero happens if the shadow color is fully transparent, and the NaNs are getting assigned to the RGB values of the paint color being handed to the rrect shadow draw. This doesn't cause a problem when wide gamut is off because NaN output ends up being interpreted as zero (thus making the shadow output fully transparent black, which happens to be the expected and correct result). However, when a wide gamut attachment is present, the NaN output ends up being interpreted as a negative value.
Reproduction app:
Before:

After:
