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Reverts "[Windows] Move to
FlutterCompositor
for rendering" (#49015)
Reverts #48849 Initiated by: loic-sharma This change reverts the following previous change: Original Description: This migrates the Windows embedder to `FlutterCompositor` so that the engine renders off-screen to a framebuffer instead of directly onto the window's surface. This will allow us to support platform views and multiple views on Windows. <details> <summary>Tests...</summary> * Verify OpenGL compositor's raster time isn't regressed and memory increase is reasonable * Software compositor's raster time and memory isn't regressed Test device configurations * [x] Windows 11 (hardware acceleration enabled/disabled) * [x] Windows Arm64 (hardware acceleration enabled/disabled) * [x] Windows 7 (hardware acceleration enabled/disabled, DWM enabled/disabled) </details> Addresses flutter/flutter#128904 [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
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