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@darksylinc
Matias N. Goldberg darksylinc

Mar del Plata, Buenos Aires, Argentina

@tsherif
Tarek Sherif tsherif
Painting pixels

@datadog New York City

@sinbad
Steve Streeting sinbad
Game developer. I mostly make tools for UE5 here. I previously created Ogre3D and SourceTree, and had a hand in Git LFS.

Old Doorways Ltd A small rock

@mackron
David Reid mackron
An open source developer focusing on small, easy to use software.

Australia

@stbachmann
Stefan Bachmann stbachmann
Maker of things at Robotality
@schellingb
Bernhard Schelling schellingb
GameDev during the day, GameDev during the night?
@capnramses
Anton Gerdelan capnramses

@AMD Dublin, Ireland

@0xC0DE6502
0xC0DE 0xC0DE6502

The Netherlands

@garettbass
Garett Bass garettbass
an unsophisticated sophont, on an excellent quest for the necessary items. he/him. experienced game mechanic.

recroom.com Seattle, WA

@cloudwu
云风 cloudwu
coder ( c , lua , open source )

ejoy.com China

@bionicbee
Stefan Boberg bionicbee
Technical Director, Epic Games

@EpicGames Stockholm

@sunfishcode
Dan Gohman sunfishcode
I'm working on Wasmtime, WASI, and lots of things related to WebAssembly.
@reidrac
Juan J. Martínez reidrac
FOSS person. Software Engineer. Amateur gamedev for the ZX Spectrum, Amstrad CPC, Commodore 64, MSX and other shiny things.

@ITV Bristol, UK

@gwihlidal
Graham Wihlidal gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5. Former BioWare and Electronic Arts (DICE, Frostbite, SEED).

@EpicGames Edmonton, Alberta. Canada

@nlsandler
nlsandler

Seattle, WA

@TomHarte
Thomas Harte TomHarte
One-time MoMA exhibitee, law school graduate and former Googler trying to make his way in low-latency trading.

New York

@mslinklater
Martin Linklater mslinklater
Pro gamedev since '93. Currently Tech Lead at Lucid Games. All personal tinkerings here...

Lucid Games UK

@andrewwillmott
Andrew Willmott andrewwillmott

@odyssey-3d London/Machynlleth

@stolk
Bram Stolk stolk
Bram is a coder with a preference for C and UNIX. He is the author of The Little Crane That Could.

Game Studio Abraham Stolk Inc. Vancouver

@r-lyeh
r-lyeh

I port videogames Vostok, Antarctica

@djg
Dan Glastonbury djg
Ohjelmoija

@apple Canberra, Australia

@waywardmonkeys
Bruce Mitchener waywardmonkeys
Have worked on compilers, debuggers, runtime systems for a while. Now working in Rust via the @endoli organization.

@endoli