Highlights
- Pro
Steve Streeting
sinbad
Game developer. I mostly make tools for UE5 here.
I previously created Ogre3D and SourceTree, and had a hand in Git LFS.
Old Doorways Ltd A small rock
Garett Bass
garettbass
an unsophisticated sophont, on an excellent quest for the necessary items. he/him. experienced game mechanic.
recroom.com Seattle, WA
Dan Gohman
sunfishcode
I'm working on Wasmtime, WASI, and lots of things related to WebAssembly.
Juan J. Martínez
reidrac
FOSS person. Software Engineer. Amateur gamedev for the ZX Spectrum, Amstrad CPC, Commodore 64, MSX and other shiny things.
@ITV Bristol, UK
Graham Wihlidal
gwihlidal
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
@EpicGames Edmonton, Alberta. Canada
Thomas Harte
TomHarte
One-time MoMA exhibitee, law school graduate and former Googler trying to make his way in low-latency trading.
New York
Martin Linklater
mslinklater
Pro gamedev since '93. Currently Tech Lead at Lucid Games. All personal tinkerings here...
Lucid Games UK
Bram Stolk
stolk
Bram is a coder with a preference for C and UNIX. He is the author of The Little Crane That Could.
Game Studio Abraham Stolk Inc. Vancouver
Bruce Mitchener
waywardmonkeys
Have worked on compilers, debuggers, runtime systems for a while.
Now working in Rust via the @endoli organization.
@endoli