sokol_gfx.h gl: fix max number of storage buffer bindings (fixes #1193) #1196
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This reduces the max occupied storage buffer bindslots in the GL backend from 16 to 8 (same as the max number of storage buffer bindings across all shader stages).
Requires a matching sokol-shdc update (floooh/sokol-tools#170), since previously sokol-shdc would assign fragment shader storage buffer bindings starting at slot 16 (now sokol-shdc simply uses the original binding 0..7).
TODO:
glsl_binding_n