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GH Action committed Sep 2, 2024
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2 changes: 1 addition & 1 deletion src/sokol/c/sokol_gfx.h
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ON STORAGE BUFFERS
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Storage buffers can be used to pass large amounts of random access structured
data fromt the CPU side to the shaders. They are similar to data textures, but are
data from the CPU side to the shaders. They are similar to data textures, but are
more convenient to use both on the CPU and shader side since they can be accessed
in shaders as as a 1-dimensional array of struct items.

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