Releases: flibdev/cyberpunk-mods
Releases · flibdev/cyberpunk-mods
UI Improvements 1.6.0
Changelog
[1.6.0] - 2022-09-14
Support for Cyberpunk 2077 Patch 1.6
Changed
Updated Vendor Fast Sell to work with the new vendor logic
- Now supports buyback logic, no money loss going back and forth
- No fast selling of iconic items
Removed
Removed iconic item sale prevention, CDPR added confirmation dialog
Removed because they were fixed by CDPR:
- Max ammo crafting
- Vendor quantity picker limits
Unchanged
- Dialer Menu ordering (CDPR impl still sorts by hash)
- Iconic Items - Disassembly prevented
- Quantity Picker - Default to max
- RipperDoc - Only show unowned in UI totals
- Messages/Quests/Shards custom sorting (CDPR impl still sorts by hash)
UI Improvements 1.5.0
Changelog
[1.5.0] - 2022-02-24
Support for Cyberpunk 2077 Patch 1.5
Added
- Item Quantity Pickers now default to their max value instead of 1
Changed
- Requires redscript 0.5 or newer
- Moved shared vendor code up to shared folder
Removed
Removed the following because they were fixed by CDPR in Patch 1.5
- LMG mod slot fix
- Missing shard group names
- Vehicle quest preview images (albeit fixed poorly)
UI Improvements 1.3.1
Changelog
[1.3.1] - 2021-09-15
Support for Cyberpunk 2077 Patch 1.31
Added
- Quest - Vehicle Previews a6b39b1
- Re-added vehicle previews to work with the updated quest links
- Hooks in to Codex information that exists within the JournalManager but isn't connected to the vehicle quests
Changed
- Shard group naming 77ae003
- Updated shard group names based on the correct LocKeys (thanks ArasakaApart)
UI Improvements 1.3.0
Changelog
[1.3.0] - 2021-09-02
Support for Cyberpunk 2077 Patch 1.3
Added
- Vendor - Fast Buy & Sell
- Allows you to sell entire stacks or expensive items without any additional dialogs
- Limits sales to vendor money total
- Also limits all buy/sell actions to player/vendor money total
- Fast Sell is bound to the "Activate Secondary" input event, right click by default
- Button hint text works in English and Russian, currently unsure about other languages
- RPGManager - Mod Slots
- Fixes LMG mods slots
Changed
- Requires redscript 0.3 or newer
- Changed all method replacements to wraps where possible
- Reduces issues caused by patch changes
- Should improve compatibility between mods
- Added names to the multiple "Other" shard groups
- Fixed minor issue with phone dialer menu sorting
Removed
- Quest - Vehicle Previews
- Feature was added by CDPR in Patch 1.3
- Dialer Menu - By Timestamp
- Removed redundant version of phone menu sorting.
- Plan is to reenable this variant when Mod Settings are available