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Define Hitstop properties for attacks via YAML resources, this will be a number of frames that the enemy is stunned for when hit by an attack.
System for loading and playing Hitstop animation for defined number of frames.
The text was updated successfully, but these errors were encountered:
264: Hitstop r=odecay a=Zac8668
Adds a way to set the time of the hit stop (time that the fighter/player is paralyzed on hit).
Closes#180
Co-authored-by: Isaac <78173025+Zac8668@users.noreply.github.com>
Co-authored-by: otis <electricbuck@gmail.com>
Define Hitstop properties for attacks via YAML resources, this will be a number of frames that the enemy is stunned for when hit by an attack.
System for loading and playing Hitstop animation for defined number of frames.
The text was updated successfully, but these errors were encountered: