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Releases: firejoust/mineflayer-pathfinder-lite

Stable v1.0.4

17 Apr 02:31
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  • Replace Direction hazard with Avoid (Changed arguments: bot -> position)
  • Fix a bug preventing certain nodes from being accessed due to avoid blocks returning null
  • Cost calculation now considers the height difference between two nodes (cost += |Node B Height - Node A Height|)
  • Updated type defs

Stable v1.0.3

16 Apr 03:16
6876e4c
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Hazards have been moved to their own module (accessible through module import)

  • Block hazard now has a new argument bot (replaces missing functionality)

Stable v1.0.2

14 Apr 13:44
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New changes:

  • Nodes are now based on the height of the current standing block
  • Fixed pathfinding treating fences, etc as single blocks (new height system implemented)

Misc:

  • Added typescript typing support
  • Rearranged Block hazard arguments
  • Changed Setter rest argument type to normal array type for certain functions

Stable v1.0.1

10 Apr 11:35
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New hazards implementation

  • Change node evaluation criteria based on blocks, entities or locations
  • Multiple hazards can be applied at once
  • Highly configurable using Setters and/or initialiser arguments

Stable v1.0.0

10 Apr 04:14
b669135
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First stable release