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Add log messages for significant events #1060
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We've determined this is not critical for network launch. It will greatly aid troubleshooting, but does not itself resolve or reduce any specific risk. cc @wadealexc |
#1288 can be done as part of this work. |
The runtime API exposes a logging hook, which we currently make scarce use of. Log messages could be extremely helpful when debugging actor behaviour in the wild, especially if something unexpected is happening.
Add informational log messages around significant events.
Note that the Runtime will know which the receiving actor is, so it's not necessary to add that information into the message body. The runtime will also know the method number, parameters etc.
Be very careful that log message formatting does not alter the actor behaviour (e.g. by dereferencing a
nil
that otherwise would be ignored).The text was updated successfully, but these errors were encountered: