A Golang implementation of Amazon's Ion data notation.
❗ | You should probably use amzn/ion-go now instead of this 😊 |
---|
Import github.com/fernomac/ion-go
and you're off to the races.
Similar to Golang's built-in json package,
you can marshal and unmarshal go types to Ion. Marshaling requires you to specify
whether you'd like text or binary Ion. Unmarshaling is smart enough to do the right
thing. Both respect json name tags, and Marshal
honors omitempty.
type T struct {
A string
B struct {
RenamedC int `json:"C"`
D []int `json:",omitempty"`
}
}
func main() {
t := T{}
err := ion.Unmarshal([]byte("{A:\"Ion!\",B:{C:2,D:[3,4]}}"), &t)
if err != nil {
panic(err)
}
fmt.Printf("--- t:\n%v\n\n", t)
text, err := ion.MarshalText(&t)
if err != nil {
panic(err)
}
fmt.Printf("--- text:\n%s\n\n", string(text))
binary, err := ion.MarshalBinary(&t)
if err != nil {
panic(err)
}
fmt.Printf("--- binary:\n%X\n\n", binary)
}
To read or write multiple values at once, use an Encoder
or Decoder
:
func main() {
dec := ion.NewTextDecoder(os.Stdin)
enc := ion.NewBinaryEncoder(os.Stdout)
for {
// Decode one Ion whole value from stdin.
val, err := dec.Decode()
if err == ion.ErrNoInput {
break
} else if err != nil {
panic(err)
}
// Encode it to stdout.
if err := enc.Encode(val); err != nil {
panic(err)
}
}
if err := enc.Finish(); err != nil {
panic(err)
}
}
For low-level streaming read and write access, use a Reader
or Writer
.
func copy(in ion.Reader, out ion.Writer) {
for in.Next() {
name := in.FieldName()
if name != "" {
out.FieldName(name)
}
annos := in.Annotations()
if len(annos) > 0 {
out.Annotations(annos...)
}
switch in.Type() {
case ion.BoolType:
val, err := in.BoolValue()
if err != nil {
panic(err)
}
out.WriteBool(val)
case ion.IntType:
val, err := in.Int64Value()
if err != nil {
panic(err)
}
out.WriteInt(val)
case ion.StringType:
val, err := in.StringValue()
if err != nil {
panic(err)
}
out.WriteString(val)
case ion.ListType:
in.StepIn()
out.BeginList()
copy(in, out)
in.StepOut()
out.EndList()
case ion.StructType:
in.StepIn()
out.BeginStruct()
copy(in, out)
in.StepOut()
out.EndStruct()
}
}
if in.Err() != nil {
panic(in.Err())
}
}
func main() {
in := ion.NewReader(os.Stdin)
out := ion.NewBinaryWriter(os.Stdout)
copy(in, out)
if err := out.Finish(); err != nil {
panic(err)
}
}
By default, when writing binary Ion, a local symbol table is built as you write
values (which are buffered in memory until you call Finish
so the symbol table
can be written out first). You can optionally provide one or more
SharedSymbolTable
s to the writer, which it will reference as needed rather
than directly including those symbols in the local symbol table.
type Item struct {
ID string `json:"id"`
Name string `json:"name"`
Description string `json:"description"`
}
var ItemSharedSymbols = ion.NewSharedSymbolTable("item", 1, []string{
"item",
"id",
"name",
"description",
})
type SpicyItem struct {
Item
Spiciness int `json:"spiciness"`
}
func WriteSpicyItemsTo(out io.Writer, items []SpicyItem) error {
writer := ion.NewBinaryWriter(out, ItemSharedSymbols)
for _, item := range items {
writer.Annotation("item")
if err := ion.EncodeTo(writer, item); err != nil {
return err
}
}
return writer.Finish()
}
You can alternatively provide the writer with a complete, pre-built local symbol table. This allows values to be written without buffering, however any attempt to write a symbol that is not included in the symbol table will result in an error:
func WriteItemsToLST(out io.Writer, items []SpicyItem) error {
lst := ion.NewLocalSymbolTable([]SharedSymbolTable{ItemSharedSymbols}, []string{
"spiciness",
})
writer := ion.NewBinaryWriterLST(out, lst)
for _, item := range items {
writer.Annotation("item")
if err := ion.EncodeTo(writer, item); err != nil {
return err
}
}
return writer.Finish()
}
When reading binary Ion, shared symbol tables are provided by a Catalog
. A basic
catalog can be constructed by calling NewCatalog
; a smarter implementation may
load shared symbol tables from a database on demand.
func ReadItemsFrom(in io.Reader) ([]Item, error) {
item := Item{}
items := []Item{}
cat := ion.NewCatalog(ItemSharedSymbols)
dec := ion.NewDecoder(ion.NewReaderCat(in, cat))
for {
err := dec.DecodeTo(&item)
if err == ion.ErrNoInput {
return items, nil
}
if err != nil {
return nil, err
}
items = append(items, item)
}
}