Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merge pull request CleverRaven#38241 from Fris0uman/liquid_bash #90

Merged
merged 45 commits into from
Feb 23, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
45 commits
Select commit Hold shift + click to select a range
e25ef72
Tweak mapgen for animal pound
arijust Feb 15, 2020
941e9de
Raised chances for monster spawns.
arijust Feb 17, 2020
1b7b073
Tweak mapgen.
arijust Feb 18, 2020
1c58018
Tweaks.
arijust Feb 18, 2020
6b3aa63
Further tweaks.
arijust Feb 18, 2020
fb8a107
Final tweaks.
arijust Feb 18, 2020
53cc3ba
Reverse position of parking.
arijust Feb 18, 2020
0142e23
Add missing row.
arijust Feb 20, 2020
7cc215e
Merge pull request #38046 from arijust/animal_pound
Rivet-the-Zombie Feb 21, 2020
bec1cba
Update explosives to use corrrect explosive power, casing mass, and f…
Brian-Otten Feb 21, 2020
e1fdec2
Added ups_charges_modifier handling for gunmods (#37766)
eilaattwood Feb 21, 2020
50653f7
Allow delete and extend qualities in item definitions (#37804)
ZhilkinSerg Feb 21, 2020
955132f
Handle FILTHY tag when unloading/reloading items (#37927)
ZhilkinSerg Feb 21, 2020
7206b26
Remove unused variable (#38197)
ZhilkinSerg Feb 21, 2020
e7631de
🍅 Add batch time to ketchup in recipe_food.json
pjf Feb 21, 2020
218eecf
Permit making candles from lard
l29ah Feb 21, 2020
fef327b
house palette tweak (#38119)
LilShiningMan Feb 21, 2020
c070b99
Magazine name to object
snipercup Feb 21, 2020
897818d
Ammo name to object
snipercup Feb 22, 2020
9dc476d
Bionic name to object
snipercup Feb 22, 2020
0479cf2
bionic_item name to object
snipercup Feb 22, 2020
164a32e
Update Spike and Makeshift Knife recipe to be more reasonable. (#38033)
Feb 22, 2020
a4ad844
Fix an issue preventing Luo (beggar) from being recruited.
culithir Feb 17, 2020
42d9e25
Fix remote vehicles teleporting when folding (#37974)
saurocyte Feb 22, 2020
cc186e6
add purse to bride and ballroom dancer professions
jkraybill Feb 22, 2020
244457c
Merge pull request #38216 from snipercup/Bionic-name-to-object
ZhilkinSerg Feb 22, 2020
df20fd2
Merge pull request #38205 from l29ah/candle-lard
ZhilkinSerg Feb 22, 2020
f0e6614
Merge pull request #38215 from snipercup/Ammo-name-to-object
ZhilkinSerg Feb 22, 2020
de2abc2
Merge pull request #38213 from snipercup/Magazine-name-to-object-2
ZhilkinSerg Feb 22, 2020
bd5b9fb
Merge pull request #38217 from snipercup/bionic_item-name-to-object
ZhilkinSerg Feb 22, 2020
a000b0b
Merge pull request #38198 from pjf/ketchup_bulk
ZhilkinSerg Feb 22, 2020
d9c6079
Moved more string consts into single file (#38220)
Ramza13 Feb 22, 2020
a70217c
Merge pull request #38223 from jkraybill/38207
ZhilkinSerg Feb 22, 2020
9a78ab5
Grammar/Spelling (#38006)
klorpa Feb 22, 2020
12fd768
#38201, #37504 tweaked canning ratios
jkraybill Feb 22, 2020
9df131e
linted
jkraybill Feb 22, 2020
9c05bbe
reduced calories of canned fruit
jkraybill Feb 22, 2020
cbd994a
Merge pull request #38226 from jkraybill/37504
Rivet-the-Zombie Feb 22, 2020
e0855b3
Add dark_craftable bool to construction
Feb 22, 2020
58ad188
Make spots dark craftable
Feb 22, 2020
d2634f5
Disallow bashing liquids
Feb 22, 2020
5c80905
Routine i18n updates on 22 Feb 2020 (#38230)
BrettDong Feb 22, 2020
14a261e
Merge pull request #38239 from Fris0uman/dark_build
kevingranade Feb 22, 2020
9015618
Don't stale 0.E content frozen PRs (#38245)
anothersimulacrum Feb 22, 2020
5231875
Merge pull request #38241 from Fris0uman/liquid_bash
Rivet-the-Zombie Feb 23, 2020
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions .github/stale.yml
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ exemptLabels:
- "(P5 - Long-term)"
- "(S2 - Confirmed)"
- "0.E Feature Freeze"
- "0.E Content Freeze"

# Set to true to ignore issues in a project (defaults to false)
exemptProjects: true
Expand Down
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -193,7 +193,7 @@ ELSE (CMAKE_BUILD_TYPE STREQUAL Debug)
MESSAGE(STATUS "PIXMAPS_UNITY_ENTRY_PATH : ${PIXMAPS_UNITY_ENTRY_PATH}")
MESSAGE(STATUS "MANPAGE_ENTRY_PATH : ${MANPAGE_ENTRY_PATH}\n")
ADD_DEFINITIONS(-DRELEASE)
# Use PREFIX as storage of data,gfx, etc.. Usefull only on *nix OS.
# Use PREFIX as storage of data,gfx, etc.. Useful only on *nix OS.
IF (PREFIX AND NOT WIN32)
ADD_DEFINITIONS(-DDATA_DIR_PREFIX)
ENDIF (PREFIX AND NOT WIN32)
Expand Down
42 changes: 21 additions & 21 deletions data/json/bionics.json
Original file line number Diff line number Diff line change
Expand Up @@ -132,23 +132,23 @@
{
"id": "bio_blood_anal",
"type": "bionic",
"name": "Blood Analysis",
"name": { "str": "Blood Analysis" },
"description": "Small sensors have been surgically implanted in your heart, allowing you to analyze your blood. This will detect many illnesses, drugs, and other conditions.",
"occupied_bodyparts": [ [ "TORSO", 5 ] ],
"act_cost": "100 J"
},
{
"id": "bio_blood_filter",
"type": "bionic",
"name": "Blood Filter",
"name": { "str": "Blood Filter" },
"description": "A filtration system in your heart allows you to actively filter out chemical impurities, primarily drugs. It will have limited impact on viruses. Note that it is not a targeted filter; ALL drugs in your system will be affected.",
"occupied_bodyparts": [ [ "TORSO", 10 ] ],
"act_cost": "600 J"
},
{
"id": "bio_cable",
"type": "bionic",
"name": "Cable Charger System",
"name": { "str": "Cable Charger System" },
"description": "You have a complex port surgically mounted above your hip. While active, it will recharge bionic power when connected to a power source via jumper cable.",
"occupied_bodyparts": [ [ "TORSO", 10 ] ],
"is_remote_fueled": true,
Expand Down Expand Up @@ -202,7 +202,7 @@
{
"id": "bio_chain_lightning",
"type": "bionic",
"name": "Chain Lightning",
"name": { "str": "Chain Lightning" },
"description": "Your body is equipped with a chain lightning generator, allowing you to emit a blast of lightning at a target, leaving a trail of lightning in its wake, jumping to additional targets within 4 tiles of the previous target.",
"occupied_bodyparts": [ [ "TORSO", 16 ], [ "ARM_L", 4 ], [ "ARM_R", 4 ] ],
"act_cost": "100 kJ",
Expand Down Expand Up @@ -244,7 +244,7 @@
{
"id": "bio_cloak",
"type": "bionic",
"name": "Cloaking System",
"name": { "str": "Cloaking System" },
"description": "This high-power system uses a set of cameras and LEDs to make you blend into your background, rendering you fully invisible to normal vision. However, you may be detected by infrared, sonar, etc.",
"occupied_bodyparts": [
[ "TORSO", 15 ],
Expand All @@ -266,7 +266,7 @@
{
"id": "bio_cqb",
"type": "bionic",
"name": "Close Quarters Battle",
"name": { "str": "Close Quarters Battle" },
"description": "Bionic processors and databanks, loaded with martial arts combat programs, are surgically integrated into your nervous system. Whilst active, the CQB module will improve your hand to hand combat skills, but prevents you from improving them through combat experience.",
"occupied_bodyparts": [ [ "HEAD", 4 ] ],
"act_cost": "20 J",
Expand Down Expand Up @@ -294,7 +294,7 @@
{
"id": "bio_digestion",
"type": "bionic",
"name": "Expanded Digestive System",
"name": { "str": "Expanded Digestive System" },
"description": "You have been outfitted with three synthetic stomachs and industrial-grade intestines. Not only can you extract much more nutrition from food, but you are highly resistant to foodborne illness, and can sometimes eat rotten food.",
"occupied_bodyparts": [ [ "TORSO", 20 ] ],
"flags": [ "BIONIC_NPC_USABLE", "BIONIC_SHOCKPROOF" ]
Expand All @@ -310,15 +310,15 @@
{
"id": "bio_dis_shock",
"type": "bionic",
"name": "Electrical Discharge",
"name": { "str": "Electrical Discharge" },
"description": "A malfunctioning bionic which occasionally discharges electricity through your body, causing pain and brief paralysis but no damage.",
"occupied_bodyparts": [ [ "TORSO", 6 ] ],
"flags": [ "BIONIC_FAULTY" ]
},
{
"id": "bio_drain",
"type": "bionic",
"name": "Electrical Drain",
"name": { "str": "Electrical Drain" },
"description": "A malfunctioning bionic. It doesn't perform any useful function, but will occasionally draw power from your batteries.",
"occupied_bodyparts": [ [ "TORSO", 2 ] ],
"flags": [ "BIONIC_FAULTY" ]
Expand All @@ -334,7 +334,7 @@
{
"id": "bio_ears",
"type": "bionic",
"name": "Enhanced Hearing",
"name": { "str": "Enhanced Hearing" },
"description": "When this bionic is active, your hearing will be drastically improved, allowing you to hear ten times better than the average person. Additionally, high-intensity sounds will be automatically dampened before they can damage your hearing.",
"occupied_bodyparts": [ [ "HEAD", 3 ] ],
"flags": [ "BIONIC_TOGGLED" ],
Expand All @@ -343,15 +343,15 @@
{
"id": "bio_emp",
"type": "bionic",
"name": "Directional EMP",
"name": { "str": "Directional EMP" },
"description": "Surgically mounted in the palm of your hand are small parabolic EMP field generators. You may use power to fire a wide, but short-ranged blast which will disable electronics and robots.",
"occupied_bodyparts": [ [ "ARM_R", 1 ], [ "HAND_R", 2 ] ],
"act_cost": "50 kJ"
},
{
"type": "bionic",
"id": "bio_emp_armgun",
"name": "EMP Projector",
"name": { "str": "EMP Projector" },
"description": "A ranged EMP generator system is implanted on the palm of your right hand and arm. The system fires precise, single-target pulses that require time to aim. Extremely effective against electronic targets but mostly useless otherwise.",
"occupied_bodyparts": [ [ "ARM_R", 10 ], [ "HAND_R", 5 ] ],
"act_cost": "50 kJ",
Expand All @@ -361,7 +361,7 @@
{
"id": "bio_ethanol",
"type": "bionic",
"name": "Ethanol Burner",
"name": { "str": "Ethanol Burner" },
"description": "You burn alcohol as fuel in an extremely efficient reaction.",
"occupied_bodyparts": [ [ "TORSO", 26 ] ],
"fuel_options": [ "chem_ethanol", "chem_methanol", "denat_alcohol" ],
Expand All @@ -384,7 +384,7 @@
{
"id": "bio_eye_enhancer",
"type": "bionic",
"name": "Diamond Cornea",
"name": { "str": "Diamond Cornea" },
"description": "Your vision is greatly enhanced, giving you a +2 bonus to perception.",
"occupied_bodyparts": [ [ "EYES", 1 ] ],
"stat_bonus": [ [ "PER", 2 ] ],
Expand Down Expand Up @@ -430,7 +430,7 @@
{
"id": "bio_faraday",
"type": "bionic",
"name": "Dielectric Capacitance System",
"name": { "str": "Dielectric Capacitance System" },
"description": "Throughout your body lies a network of miniature piezoelectric capacitors which can be charged with bionic power to temporarily protect you from external electrical discharge.",
"occupied_bodyparts": [
[ "TORSO", 8 ],
Expand Down Expand Up @@ -467,7 +467,7 @@
{
"id": "bio_flashlight",
"type": "bionic",
"name": "Cranial Flashlight",
"name": { "str": "Cranial Flashlight" },
"description": "Surgically mounted between your eyes is a small but powerful LED flashlight.",
"occupied_bodyparts": [ [ "EYES", 1 ] ],
"act_cost": "3 J",
Expand Down Expand Up @@ -585,7 +585,7 @@
{
"id": "bio_int_enhancer",
"type": "bionic",
"name": "Cerebral Booster",
"name": { "str": "Cerebral Booster" },
"description": "Your brain has been enhanced with bionic coprocessors, giving you a +2 bonus to intelligence.",
"occupied_bodyparts": [ [ "HEAD", 7 ] ],
"stat_bonus": [ [ "INT", 2 ] ],
Expand Down Expand Up @@ -648,7 +648,7 @@
{
"id": "bio_magnet",
"type": "bionic",
"name": "Electromagnetic Unit",
"name": { "str": "Electromagnetic Unit" },
"description": "Surgically embedded in your right hand is a powerful electromagnet, allowing you to use your own strength to pull all nearby magnetic objects towards you. Unlucky bystanders might be injured or killed by flying objects.",
"occupied_bodyparts": [ [ "HAND_R", 3 ] ],
"act_cost": "10 kJ"
Expand All @@ -664,7 +664,7 @@
{
"id": "bio_memory",
"type": "bionic",
"name": "Enhanced Memory Banks",
"name": { "str": "Enhanced Memory Banks" },
"description": "Your memory has been enhanced with small quantum storage drives. While active, you learn - both through reading and practice - more quickly. Additionally, you can't forget skills you've already learned, and the layout of terrain you've explored will remain in your memory for an incredibly long time.",
"occupied_bodyparts": [ [ "HEAD", 3 ] ],
"flags": [ "BIONIC_TOGGLED", "BIONIC_SLEEP_FRIENDLY" ],
Expand Down Expand Up @@ -932,7 +932,7 @@
{
"id": "bio_shock",
"type": "bionic",
"name": "Electroshock Unit",
"name": { "str": "Electroshock Unit" },
"description": "While fighting unarmed, or with a weapon that conducts electricity, there is a chance that a successful hit will shock your opponent, inflicting extra damage and disabling them temporarily at the cost of some energy.",
"occupied_bodyparts": [ [ "TORSO", 8 ], [ "ARM_L", 3 ], [ "ARM_R", 3 ], [ "HAND_L", 1 ], [ "HAND_R", 1 ] ],
"flags": [ "BIONIC_TOGGLED", "BIONIC_NPC_USABLE" ]
Expand All @@ -948,7 +948,7 @@
{
"id": "bio_sleepy",
"type": "bionic",
"name": "Endocrine Enervator",
"name": { "str": "Endocrine Enervator" },
"description": "Through a combination of psychochemical manipulation and old fashioned electrical nerve stimulation, this malfunctioning bionic alters your brain chemistry in such a way as to cause fatigue. You will find yourself tiring a bit faster than before.",
"occupied_bodyparts": [ [ "HEAD", 2 ] ],
"flags": [ "BIONIC_FAULTY" ]
Expand Down
3 changes: 3 additions & 0 deletions data/json/construction.json
Original file line number Diff line number Diff line change
Expand Up @@ -34,6 +34,7 @@
"pre_note": "Mark a spot for crafting. Crafting tasks next to this tile will automatically use this location instead of attempting to craft in your hands, with the usual crafting speed penalty for working on the ground. Does not prevent using a proper workbench, if available. Deconstruct or smash to remove.",
"pre_special": "check_empty",
"post_flags": [ "keep_items" ],
"dark_craftable": true,
"post_terrain": "f_ground_crafting_spot"
},
{
Expand Down Expand Up @@ -3040,6 +3041,7 @@
"pre_note": "Firewood or other flammable materials on a nearby tile marked in this way may be used to automatically refuel fires. This will be done to maintain light during long-running tasks that require it such as crafting or reading, but not (for example) if you are simply waiting nearby.",
"pre_special": "check_no_trap",
"post_special": "done_mark_firewood",
"dark_craftable": true,
"post_flags": [ "keep_items" ]
},
{
Expand All @@ -3052,6 +3054,7 @@
"pre_note": "Mark a spot for target practice. Firing will automatically target the first practice target location found in gun range, if no enemies are around.",
"pre_special": "check_no_trap",
"post_special": "done_mark_practice_target",
"dark_craftable": true,
"post_flags": [ "keep_items" ]
},
{
Expand Down
8 changes: 4 additions & 4 deletions data/json/items/ammo/22.json
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@
"id": "bp_22_fmj",
"copy-from": "22_fmj",
"type": "AMMO",
"name": ".22 LR FMJ, black powder",
"name": { "str": ".22 LR FMJ, black powder" },
"proportional": { "price": 0.3, "damage": 0.57, "recoil": 0.57, "pierce": 0.5, "dispersion": 1.2 },
"extend": { "effects": [ "RECYCLED", "BLACKPOWDER", "MUZZLE_SMOKE" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -67,7 +67,7 @@
"id": "bp_22_lr",
"copy-from": "22_lr",
"type": "AMMO",
"name": ".22 LR, black powder",
"name": { "str": ".22 LR, black powder" },
"proportional": { "price": 0.3, "damage": 0.57, "recoil": 0.57, "pierce": 0.5, "dispersion": 1.2 },
"extend": { "effects": [ "RECYCLED", "BLACKPOWDER", "MUZZLE_SMOKE" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -76,7 +76,7 @@
"id": "reloaded_22_lr",
"copy-from": "22_lr",
"type": "AMMO",
"name": ".22 LR, reloaded",
"name": { "str": ".22 LR, reloaded" },
"proportional": { "price": 0.7, "damage": 0.9, "dispersion": 1.1 },
"extend": { "effects": [ "RECYCLED" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -85,7 +85,7 @@
"id": "reloaded_22_fmj",
"copy-from": "22_fmj",
"type": "AMMO",
"name": ".22 FMJ, reloaded",
"name": { "str": ".22 FMJ, reloaded" },
"proportional": { "price": 0.7, "damage": 0.9, "dispersion": 1.1 },
"extend": { "effects": [ "RECYCLED" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand Down
4 changes: 2 additions & 2 deletions data/json/items/ammo/270win.json
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
"id": "bp_270win_jsp",
"copy-from": "270win_jsp",
"type": "AMMO",
"name": ".270 Winchester JSP, black powder",
"name": { "str": ".270 Winchester JSP, black powder" },
"proportional": { "price": 0.3, "damage": 0.7, "recoil": 0.7, "pierce": 0.5, "dispersion": 1.2 },
"extend": { "effects": [ "RECYCLED", "BLACKPOWDER", "MUZZLE_SMOKE" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -35,7 +35,7 @@
"id": "reloaded_270win_jsp",
"copy-from": "270win_jsp",
"type": "AMMO",
"name": ".270 Winchester JSP, reloaded",
"name": { "str": ".270 Winchester JSP, reloaded" },
"proportional": { "price": 0.7, "damage": 0.9, "dispersion": 1.1 },
"extend": { "effects": [ "RECYCLED" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand Down
2 changes: 1 addition & 1 deletion data/json/items/ammo/300.json
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@
"id": "bp_300_winmag",
"copy-from": "300_winmag",
"type": "AMMO",
"name": ".300 Winchester Magnum, black powder",
"name": { "str": ".300 Winchester Magnum, black powder" },
"proportional": { "price": 0.3, "damage": 0.76, "recoil": 0.76, "pierce": 0.5, "dispersion": 1.2 },
"extend": { "effects": [ "RECYCLED", "BLACKPOWDER", "MUZZLE_SMOKE" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand Down
12 changes: 6 additions & 6 deletions data/json/items/ammo/3006.json
Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@
"id": "bp_3006",
"copy-from": "3006",
"type": "AMMO",
"name": ".30-06 Springfield, black powder",
"name": { "str": ".30-06 Springfield, black powder" },
"proportional": { "price": 0.3, "damage": 0.76, "recoil": 0.76, "pierce": 0.5, "dispersion": 1.2 },
"extend": { "effects": [ "RECYCLED", "BLACKPOWDER", "MUZZLE_SMOKE" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -51,7 +51,7 @@
"id": "bp_3006_incendiary",
"copy-from": "3006_incendiary",
"type": "AMMO",
"name": ".30-06 Springfield tracer, black powder",
"name": { "str": ".30-06 Springfield tracer, black powder" },
"proportional": { "price": 0.3, "damage": 0.76, "recoil": 0.76, "pierce": 0.5, "dispersion": 1.2 },
"extend": { "effects": [ "RECYCLED", "BLACKPOWDER", "MUZZLE_SMOKE" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -60,7 +60,7 @@
"id": "bp_3006fmj",
"copy-from": "bp_3006",
"type": "AMMO",
"name": ".30-06 Springfield M2 AP, black powder",
"name": { "str": ".30-06 Springfield M2 AP, black powder" },
"proportional": { "price": 0.3, "damage": 0.76, "recoil": 0.76, "pierce": 0.5, "dispersion": 1.2 },
"extend": { "effects": [ "RECYCLED", "BLACKPOWDER", "MUZZLE_SMOKE" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -69,7 +69,7 @@
"id": "reloaded_3006",
"copy-from": "3006",
"type": "AMMO",
"name": ".30-06 Springfield, reloaded",
"name": { "str": ".30-06 Springfield, reloaded" },
"proportional": { "price": 0.7, "damage": 0.9, "dispersion": 1.1 },
"extend": { "effects": [ "RECYCLED" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -78,7 +78,7 @@
"id": "reloaded_3006_incendiary",
"copy-from": "3006_incendiary",
"type": "AMMO",
"name": ".30-06 incendiary, reloaded",
"name": { "str": ".30-06 incendiary, reloaded" },
"proportional": { "price": 0.7, "damage": 0.9, "dispersion": 1.1 },
"extend": { "effects": [ "RECYCLED" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -87,7 +87,7 @@
"id": "reloaded_3006fmj",
"copy-from": "3006fmj",
"type": "AMMO",
"name": ".30-06 M2 AP, reloaded",
"name": { "str": ".30-06 M2 AP, reloaded" },
"proportional": { "price": 0.7, "damage": 0.9, "dispersion": 1.1 },
"extend": { "effects": [ "RECYCLED" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand Down
8 changes: 4 additions & 4 deletions data/json/items/ammo/300blk.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
{
"id": "300blk",
"type": "AMMO",
"name": ".300 AAC Blackout",
"name": { "str": ".300 AAC Blackout" },
"description": "A .300 AAC Blackout round with a 125gr open tip match bullet. 300 BLK is an intermediate cartridge necked up from 5.56x45mm, designed to achieve similar ballistics to 7.62x39mm. It is compatible with standard AR-15 lower receivers and will feed from STANAG magazines.",
"weight": "18 g",
"volume": "250 ml",
Expand All @@ -26,7 +26,7 @@
"id": "300blk_ss",
"copy-from": "300blk",
"type": "AMMO",
"name": ".300 AAC Blackout",
"name": { "str": ".300 AAC Blackout" },
"description": "A subsonic .300 AAC Blackout round with a 220gr open tip match bullet. 300 BLK is an intermediate cartridge necked up from 5.56x45mm, designed to achieve similar ballistics to 7.62x39mm. It is compatible with standard AR-15 lower receivers and will feed from STANAG magazines.",
"weight": "21 g",
"range": 40,
Expand All @@ -37,7 +37,7 @@
"id": "bp_300blk",
"copy-from": "300blk",
"type": "AMMO",
"name": ".300 AAC Blackout, black powder",
"name": { "str": ".300 AAC Blackout, black powder" },
"proportional": { "price": 0.3, "damage": 0.76, "recoil": 0.76, "pierce": 0.5, "dispersion": 1.2 },
"extend": { "effects": [ "RECYCLED", "BLACKPOWDER", "MUZZLE_SMOKE" ] },
"delete": { "effects": [ "NEVER_MISFIRES" ] }
Expand All @@ -46,7 +46,7 @@
"id": "reloaded_300blk",
"copy-from": "300blk",
"type": "AMMO",
"name": ".300 AAC Blackout, reloaded",
"name": { "str": ".300 AAC Blackout, reloaded" },
"description": ".300 AAC Blackout is an intermediate cartridge that achieves ballistics similar to the 7.62x39 but allows use on the AR-15 platform. The round is necked-up from the 5.56mm NATO, but feeds from a STANAG magazine. It requires a specific barrel, so will not work in a standard M4 or similar carbine. This one has been hand-reloaded.",
"proportional": { "price": 0.7, "damage": 0.9, "dispersion": 1.1 },
"extend": { "effects": [ "RECYCLED" ] },
Expand Down
2 changes: 1 addition & 1 deletion data/json/items/ammo/308.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
{
"id": "308",
"type": "AMMO",
"name": ".308 Winchester",
"name": { "str": ".308 Winchester" },
"description": ".308 Winchester ammunition with 168gr hollow point bullets. The .308 round is one of the most popular hunting cartridges in the world due to its accuracy and power.",
"weight": "18 g",
"volume": "250 ml",
Expand Down
Loading