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Jsonize crafting skill penalty from mutations (CleverRaven#36565) #31

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Dec 31, 2019
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237904a
Fix box drawing characters of bitmap fonts not shown when SDL line dr…
Qrox Dec 29, 2019
efcccf8
Fix linking error by explicitly instantiating advanced_inv_area::i_st…
Qrox Dec 30, 2019
d5d1a97
check for never_learn before adding candidate recipes to sdcard
Dec 30, 2019
a8597e0
Use empty() method
Dec 30, 2019
4224568
Removed cooking skill requirement from makeshift pot and copper pot r…
Night-Pryanik Dec 30, 2019
5e74d4b
Sugar kin don't get thirst from food or drink
Dec 30, 2019
94ed5ce
Sugar kins can't get sick
Dec 30, 2019
75681c3
radiation is private
Dec 30, 2019
5d9879a
missing radiation entries
Dec 30, 2019
76f7f28
Sugar kins are immune to radiations
Dec 30, 2019
88a4e31
Sugar kin can eat honey
Dec 30, 2019
9141fc0
Fix flooring of house_inner_garden
John-Candlebury Dec 30, 2019
4159f6a
Add missing whitespace
ZhilkinSerg Dec 30, 2019
3237ce1
Merge pull request #36567 from Fris0uman/ammotext
ZhilkinSerg Dec 30, 2019
2fb561c
Merge pull request #36573 from John-Candlebury/house-fix
ZhilkinSerg Dec 30, 2019
d56be42
Merge pull request #36569 from Night-Pryanik/remove-cooking-skill-req…
ZhilkinSerg Dec 30, 2019
d0d0722
Merge pull request #36566 from davidpwbrown/sd_card_teaches_debug_fix
ZhilkinSerg Dec 30, 2019
0b45fa8
Merge pull request #36555 from Qrox/template-instantiation
ZhilkinSerg Dec 30, 2019
45f85d2
Fix bathroom SUS groups (#36529)
Dec 30, 2019
3f950bf
Merge pull request #36536 from Qrox/bitmap-font-box-drawing
ZhilkinSerg Dec 30, 2019
26ec5c8
astyle
Dec 30, 2019
0406bae
Assorted Aftershock fixes
ZhilkinSerg Dec 30, 2019
377fce1
Assorted generic guns fixes
ZhilkinSerg Dec 30, 2019
2749f76
Assorted blazemod fixes
ZhilkinSerg Dec 30, 2019
49e9e57
Assorted CRT expansion fixes
ZhilkinSerg Dec 30, 2019
f216867
Add city block (#36540)
curstwist Dec 31, 2019
d12d605
Update cooking_components.json (#36559)
RarkGrames Dec 31, 2019
b91f879
Carbon fiber crossbow bolts (#36552)
RarkGrames Dec 31, 2019
22dd2b5
Veteran survivor zombies (#36557)
RarkGrames Dec 31, 2019
a8dfebc
Update materials section of JSON_INFO.md (#36476)
Jerimee Dec 31, 2019
78fbf61
Remove pointless check before adding to values of map.
BevapDin Dec 31, 2019
45e8aad
Iterate via map::points_on_zlevel
BevapDin Dec 31, 2019
61dcc4d
Convert functionality of tinymap::fake_load into its own class.
BevapDin Dec 31, 2019
9f94abe
Fix level of indention error.
kevingranade Dec 31, 2019
55987e0
Merge pull request #36568 from ZhilkinSerg/mod-fix-2019-12-30
kevingranade Dec 31, 2019
125ef83
Merge pull request #36571 from Fris0uman/sweet_misc
kevingranade Dec 31, 2019
0e9401d
Fix savegame migration for Hazardous Waste Sarcophagus
ZhilkinSerg Dec 30, 2019
36a95fa
Update Android build parameters on Travis
ZhilkinSerg Dec 30, 2019
93d8a1d
Slight rewrite of first intercom mission.
John-Candlebury Dec 31, 2019
02408f0
Merge pull request #36582 from BevapDin/bpi
kevingranade Dec 31, 2019
ab4acd2
Magiclysm - Golems (#35658)
arijust Dec 31, 2019
1e3f85e
Options to allow previous behavior around prompt for dangerous terrai…
Ramza13 Dec 31, 2019
521066c
refactor inventory_item_menu (#36206)
KorGgenT Dec 31, 2019
48df630
Prevent npc's jumping from ledges or running into dangerous tiles (#3…
Ramza13 Dec 31, 2019
b693d93
Extended pickup window (#36492)
8street Dec 31, 2019
528f49b
Jsonize crafting skill penalty from mutations (#36565)
Fris0uman Dec 31, 2019
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2 changes: 1 addition & 1 deletion build-scripts/build.sh
Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,7 @@ then
cd android
# Specify dumb terminal to suppress gradle's constatnt output of time spent building, which
# fills the log with nonsense.
TERM=dumb ./gradlew assembleRelease -Pj=$num_jobs -Plocalize=false -Pabi32=false -Pabi64=true -Pdeps=/home/travis/build/CleverRaven/Cataclysm-DDA/android/app/deps.zip
TERM=dumb ./gradlew assembleRelease -Pj=$num_jobs -Plocalize=false -Pabi_arm_32=false -Pabi_arm_64=true -Pdeps=/home/travis/build/CleverRaven/Cataclysm-DDA/android/app/deps.zip
else
make -j "$num_jobs" RELEASE=1 CCACHE=1 BACKTRACE=1 CROSS="$CROSS_COMPILATION" LINTJSON=0

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2 changes: 0 additions & 2 deletions build-scripts/mod_test_blacklist
Original file line number Diff line number Diff line change
@@ -1,7 +1,5 @@
aftershock
blazemod
crt_expansion
generic_guns
Graphical_Overmap
mapgen_demo
more_locations
Expand Down
68 changes: 48 additions & 20 deletions data/json/itemgroups/SUS/domestic.json
Original file line number Diff line number Diff line change
Expand Up @@ -609,35 +609,63 @@
]
},
{
"id": "SUS_bathroom_toiletries",
"id": "SUS_bathroom_sink",
"type": "item_group",
"//": "SUS item groups are collections that contain a reasonable realistic distribution of items that might spawn in a given storage furniture.",
"//2": "This is a category for all the items which appear in bathrooms, which are NOT immediately useful medicines. This list is created in part to not ruin player's chances of finding antibiotics, antifungals and asprin, as it suppliments the current bathroom drops instead of replacing. Item probabilities are loosely based on how likely families would take an item with them when evacuating.",
"//2": "This group is for a bathroom sink.",
"subtype": "collection",
"entries": [
{ "item": "soap_holder", "prob": 40 },
{ "item": "soap", "count": [ 1, 4 ], "prob": 60 },
{ "item": "soap", "count": [ 1, 4 ], "prob": 90 },
{ "item": "razor_shaving", "count": [ 1, 2 ], "prob": 20 },
{ "item": "bleach", "prob": 15 },
{ "item": "ammonia", "prob": 20 },
{ "item": "razor_shaving", "count": [ 1, 2 ], "prob": 75 },
{ "item": "shavingkit", "prob": 1 },
{ "item": "mirror", "prob": 25 },
{ "item": "toothbrush_plain", "count": [ 1, 3 ], "prob": 45 },
{ "item": "hairbrush", "count": [ 1, 2 ], "prob": 60 },
{ "item": "toothbrush_plain", "count": [ 1, 3 ], "prob": 45 }
]
},
{
"id": "SUS_hair_drawer",
"type": "item_group",
"//": "SUS item groups are collections that contain a reasonable realistic distribution of items that might spawn in a given storage furniture.",
"//2": "This group is for a drawer for haircare tools.",
"subtype": "collection",
"entries": [
{ "item": "hairbrush", "count": [ 1, 2 ], "prob": 90 },
{ "item": "comb_pocket", "count": [ 1, 2 ], "prob": 75 },
{ "item": "curler_hair", "prob": 25 },
{ "item": "string_floss", "count": [ 1, 2 ], "prob": 50 },
{ "item": "comb_pocket", "count": [ 1, 2 ], "prob": 55 },
{ "item": "plunger_toilet", "prob": 90 },
{ "item": "plunger_futuristic", "prob": 20 },
{ "item": "cu_pipe", "prob": 10 },
{ "item": "hose", "prob": 10 },
{ "item": "sponge", "count": [ 1, 3 ], "prob": 75 },
{ "item": "candle", "count": [ 1, 2 ], "prob": 20 },
{ "item": "matches", "prob": 10 },
{ "item": "toilet_paper", "prob": 80 },
{ "item": "hair_dryer", "prob": 60 },
{ "item": "curling_iron", "prob": 50 },
{ "item": "brush_toilet", "prob": 75 }
{ "item": "curling_iron", "prob": 20 }
]
},
{
"id": "SUS_toilet",
"type": "item_group",
"//": "SUS item groups are collections that contain a reasonable realistic distribution of items that might spawn in a given storage furniture.",
"//2": "This group is for things you often find stored on or next to a toilet.",
"subtype": "collection",
"entries": [
{ "distribution": [ { "item": "plunger_toilet", "prob": 90 }, { "item": "plunger_futuristic", "prob": 10 } ] },
{ "item": "brush_toilet", "prob": 75 },
{ "item": "toilet_paper", "prob": 80 }
]
},
{
"id": "SUS_bathroom_cabinet",
"type": "item_group",
"//": "SUS item groups are collections that contain a reasonable realistic distribution of items that might spawn in a given storage furniture.",
"//2": "This group is for a bathroom cabinet.",
"subtype": "collection",
"entries": [
{ "item": "soap", "count": [ 1, 4 ], "prob": 70 },
{
"distribution": [ { "item": "razor_shaving", "count": [ 1, 2 ], "prob": 50 }, { "item": "shavingkit", "prob": 50 } ],
"prob": 75
},
{ "item": "mirror", "prob": 25 },
{ "item": "string_floss", "count": [ 1, 2 ], "prob": 60 },
{ "item": "sponge", "count": [ 1, 3 ], "prob": 75 },
{ "collection": [ { "item": "candle", "count": [ 1, 2 ] }, { "item": "matches" } ], "prob": 20 },
{ "item": "toilet_paper", "prob": 80 }
]
}
]
2 changes: 2 additions & 0 deletions data/json/itemgroups/item_groups.json
Original file line number Diff line number Diff line change
Expand Up @@ -1407,6 +1407,7 @@
[ "10gal_hat", 4 ],
[ "bb", 8 ],
[ "bolt_steel", 7 ],
[ "bolt_cf", 5 ],
[ "bbgun", 10 ],
[ "crossbow", 2 ],
[ "mag_survival", 40 ],
Expand Down Expand Up @@ -2315,6 +2316,7 @@
[ "hat_boonie", 10 ],
[ "helmet_riot", 25 ],
[ "bolt_steel", 7 ],
[ "bolt_cf", 5 ],
[ "shot_00", 8 ],
[ "shot_flechette", 3 ],
[ "20x66_shot", 4 ],
Expand Down
3 changes: 2 additions & 1 deletion data/json/itemgroups/main.json
Original file line number Diff line number Diff line change
Expand Up @@ -260,7 +260,8 @@
[ "arrow_field_point_fletched", 50 ],
[ "arrow_cf", 100 ],
[ "bolt_wood", 100 ],
[ "bolt_wood_bodkin", 50 ]
[ "bolt_wood_bodkin", 50 ],
[ "bolt_cf", 100 ]
]
}
]
22 changes: 22 additions & 0 deletions data/json/items/crossbows.json
Original file line number Diff line number Diff line change
Expand Up @@ -219,6 +219,28 @@
"count": 10,
"effects": [ "RECOVER_45", "NOGIB" ]
},
{
"type": "AMMO",
"id": "bolt_cf",
"price": 2000,
"name": "carbon fiber hunting bolt",
"symbol": "=",
"color": "green",
"looks_like": "bolt_steel",
"description": "A fletched carbon fiber crossbow bolt shaft with an expanding broadhead tip. Deals impressive damage to targets. Stands a good chance of remaining intact once fired.",
"material": [ "kevlar_rigid", "steel" ],
"volume": "250 ml",
"weight": "30 g",
"bashing": 1,
"ammo_type": "bolt",
"prop_damage": 1.35,
"range": 4,
"dispersion": 50,
"loudness": 0,
"count": 10,
"stack_size": 10,
"effects": [ "RECOVER_30" ]
},
{
"type": "AMMO",
"id": "bolt_explosive",
Expand Down
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