This is a toy app from Lesson 5 of the Advanced Android Apps with Kotlin course on Udacity.
MiniPaint is an example of how to use Canvas and let the user draw on it with Kotlin!
This app demonstrates the following views and techniques:
- Bitmap Class to save the drawing in the cache
- Path Class to create an empty Path to draw on the Canvas.
- Canvas Class to make the drawing possible for the user.
- Paint Class to implement basic styles to the CustomView.
- MotionEvent Class to report movements event.