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# =============== # | ||
# Unity generated # | ||
# =============== # | ||
[Tt]emp/ | ||
[Oo]bj/ | ||
[Bb]uild | ||
[Ll]ibrary/ | ||
sysinfo.txt | ||
*.stackdump | ||
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# ===================================== # | ||
# Visual Studio / MonoDevelop generated # | ||
# ===================================== # | ||
[Ee]xported[Oo]bj/ | ||
.vs/ | ||
/*.userprefs | ||
/*.csproj | ||
/*.pidb | ||
/*.suo | ||
/*.sln* | ||
/*.user | ||
/*.unityproj | ||
/*.booproj | ||
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# ============ # | ||
# OS generated # | ||
# ============ # | ||
.DS_Store* | ||
._* | ||
.Spotlight-V100 | ||
.Trashes | ||
Icon? | ||
ehthumbs.db | ||
[Tt]humbs.db |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class Done_BGScroller : MonoBehaviour | ||
{ | ||
public float scrollSpeed; | ||
public float tileSizeZ; | ||
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private Vector3 startPosition; | ||
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void Start () | ||
{ | ||
startPosition = transform.position; | ||
} | ||
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void Update () | ||
{ | ||
float newPosition = Mathf.Repeat(Time.time * scrollSpeed, tileSizeZ); | ||
transform.position = startPosition + Vector3.forward * newPosition; | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class Done_DestroyByBoundary : MonoBehaviour | ||
{ | ||
void OnTriggerExit (Collider other) | ||
{ | ||
Destroy(other.gameObject); | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.