This repository has been archived by the owner on May 6, 2024. It is now read-only.
Fix bug in winrl getch which makes messages disappear forever #143
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This method replaces tty_ngetch, and does not call it as per the comment, but it leaves out some important code (ref https://github.com/facebookresearch/nle/blob/master/win/tty/wintty.c#L3486-L3538). This PR adds this code to the winrl getch.
The bug is that if you press escape on a --more-- prompt, WIN_STOP would be set (as a signal to escape from the more prompt and skip any proceeding messages), and this flag would be reset in tty_getch. Without this reset, nle proceeds to skip every message in the entire game from that point on, with no recovery (this means no messages are displayed, not even "it's a wall" etc).
the toplin code is part of a tty state machine in topl.c related to multi-line messages and more prompts, and while I can't entirely figure out the consequence of removing it, I think it's safer to keep it here.