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[WIP][Scheduler] Call postTask directly
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This updates the experimental Scheduler postTask build to call postTask
directly, instead of managing our own custom queue and work loop.

We still use a deadline 5ms mechanism to implement `shouldYield`.

The main thing that postTask is currently missing is the continuation
feature — when yielding to the main thread, the yielding task is sent
to the back of the queue, instead of maintaining its position.

While this would be nice to have, even without it, postTask may be good
enough to replace our userspace implementation.

We'll run some tests to see.

TODO: Need to update the tests.
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acdlite committed Aug 6, 2020
1 parent 32ff428 commit f642677
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6 changes: 6 additions & 0 deletions .eslintrc.js
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Expand Up @@ -166,6 +166,12 @@ module.exports = {
__webpack_require__: true,
},
},
{
files: ['packages/scheduler/**/*.js'],
globals: {
TaskController: true,
},
},
],

globals: {
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195 changes: 195 additions & 0 deletions packages/scheduler/src/SchedulerPostTask.js
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/

import type {PriorityLevel} from './SchedulerPriorities';

declare class TaskController {
constructor(priority?: string): TaskController;
signal: mixed;
abort(): void;
}

type CallbackNode = {
_controller: TaskController,
};

import {
ImmediatePriority,
UserBlockingPriority,
NormalPriority,
LowPriority,
IdlePriority,
} from './SchedulerPriorities';

export {
ImmediatePriority as unstable_ImmediatePriority,
UserBlockingPriority as unstable_UserBlockingPriority,
NormalPriority as unstable_NormalPriority,
IdlePriority as unstable_IdlePriority,
LowPriority as unstable_LowPriority,
};

// Capture local references to native APIs, in case a polyfill overrides them.
const perf = window.performance;

// Use experimental Chrome Scheduler postTask API.
const scheduler = global.scheduler;

const getCurrentTime = perf.now.bind(perf);

export const unstable_now = getCurrentTime;

// Scheduler periodically yields in case there is other work on the main
// thread, like user events. By default, it yields multiple times per frame.
// It does not attempt to align with frame boundaries, since most tasks don't
// need to be frame aligned; for those that do, use requestAnimationFrame.
const yieldInterval = 5;
let deadline = 0;

let currentPriorityLevel_DEPRECATED = NormalPriority;

// `isInputPending` is not available. Since we have no way of knowing if
// there's pending input, always yield at the end of the frame.
export function unstable_shouldYield() {
return getCurrentTime() >= deadline;
}

export function unstable_requestPaint() {
// Since we yield every frame regardless, `requestPaint` has no effect.
}

type SchedulerCallback<T> = (
didTimeout_DEPRECATED: boolean,
) =>
| T
// May return a continuation
| SchedulerCallback<T>;

export function unstable_scheduleCallback<T>(
priorityLevel: PriorityLevel,
callback: SchedulerCallback<T>,
options?: {delay?: number},
): CallbackNode {
let postTaskPriority;
switch (priorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
postTaskPriority = 'user-blocking';
break;
case LowPriority:
case NormalPriority:
postTaskPriority = 'user-visible';
break;
case IdlePriority:
postTaskPriority = 'background';
break;
default:
postTaskPriority = 'user-visible';
break;
}

const controller = new TaskController();
const postTaskOptions = {
priority: postTaskPriority,
delay: typeof options === 'object' && options !== null ? options.delay : 0,
signal: controller.signal,
};

scheduler.postTask(() => {
deadline = getCurrentTime() + yieldInterval;
try {
currentPriorityLevel_DEPRECATED = priorityLevel;
const didTimeout_DEPRECATED = false;
const result = callback(didTimeout_DEPRECATED);
if (typeof result === 'function') {
// Assume this is a continuation
const continuation: SchedulerCallback<T> = (result: any);
unstable_scheduleCallback(continuation, priorityLevel);
}
} finally {
currentPriorityLevel_DEPRECATED = NormalPriority;
}
}, postTaskOptions);

return {
_controller: controller,
};
}

export function unstable_cancelCallback(node: CallbackNode) {
const controller = node._controller;
controller.abort();
}

export function unstable_runWithPriority<T>(
priorityLevel: PriorityLevel,
callback: () => T,
): T {
const previousPriorityLevel = currentPriorityLevel_DEPRECATED;
currentPriorityLevel_DEPRECATED = priorityLevel;
try {
return callback();
} finally {
currentPriorityLevel_DEPRECATED = previousPriorityLevel;
}
}

export function unstable_getCurrentPriorityLevel() {
return currentPriorityLevel_DEPRECATED;
}

export function unstable_next<T>(callback: () => T): T {
let priorityLevel;
switch (currentPriorityLevel_DEPRECATED) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
// Shift down to normal priority
priorityLevel = NormalPriority;
break;
default:
// Anything lower than normal priority should remain at the current level.
priorityLevel = currentPriorityLevel_DEPRECATED;
break;
}

const previousPriorityLevel = currentPriorityLevel_DEPRECATED;
currentPriorityLevel_DEPRECATED = priorityLevel;
try {
return callback();
} finally {
currentPriorityLevel_DEPRECATED = previousPriorityLevel;
}
}

export function unstable_wrapCallback<T>(callback: () => T): () => T {
const parentPriorityLevel = currentPriorityLevel_DEPRECATED;
return () => {
const previousPriorityLevel = currentPriorityLevel_DEPRECATED;
currentPriorityLevel_DEPRECATED = parentPriorityLevel;
try {
return callback();
} finally {
currentPriorityLevel_DEPRECATED = previousPriorityLevel;
}
};
}

export function unstable_forceFrameRate() {}

export function unstable_pauseExecution() {}

export function unstable_continueExecution() {}

export function unstable_getFirstCallbackNode() {
return null;
}

// Currently no profiling build
export const unstable_Profiling = null;
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