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Throttle retries even if everything has loaded (#26611)
If a Suspense fallback is shown, and the data finishes loading really quickly after that, we throttle the content from appearing for 500ms to reduce thrash. This already works for successive fallback states (like if one fallback is nested inside another) but it wasn't being applied to the final step in the sequence: if there were no more unresolved Suspense boundaries in the tree, the content would appear immediately. This fixes the throttling behavior so that it applies to all renders that are the result of suspended data being loaded. (Our internal jargon term for this is a "retry".)
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