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igl | vulkan | Individual descriptor sets for textures and buffers + …
…shader updates Summary: NOTE: This is a big change related to how IGL Vulkan handles buffers and textures. This improves memory usage (reads) on Android significantly and gives a performance benefit. All shaders need to be updated 1) Removed old bindings together with Dynamic Uniform Buffers 2) Implemented Vulkan descriptor sets (`set0` bindless, `set1` textures, `set2` UBOs, `set3` SSBOs) 3) `VK_KHR_buffer_device_address` can be optional (later diff) Reviewed By: EricGriffith, corporateshark Differential Revision: D47458475 fbshipit-source-id: dff852f161e466b702039b90cc807602f7b458f3
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