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Temporary disable EnhancedShaderDebugging for Hollywood tests
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Summary: subj

Reviewed By: corporateshark

Differential Revision: D63338144

fbshipit-source-id: 96bd8a5566ac18592804cb4ae8d9054afe42031c
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rudybear authored and facebook-github-bot committed Sep 24, 2024
1 parent bede2e0 commit b88391d
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/igl/tests/vulkan/EnhancedShaderDebuggingStoreTest.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,9 @@ class EnhancedShaderDebuggingStoreTest : public ::testing::Test {

// Set up common resources. This will create a device
void SetUp() override {
#ifdef IGL_PLATFORM_ANDROID
GTEST_SKIP() << "Temporary fix for hollywood tests";
#endif
// Turn off debug break so unit tests can run
igl::setDebugBreakEnabled(false);

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