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fix: update MSRV to 1.78 to solve tv_nsec related panics #1342
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Looks like the Windows automations aren't happy but I don't have a Windows PC to check them out any more, sorry! |
Dw I'm on it :p |
cafkafk
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Jan 23, 2025
Apparently, upstream rust decided to change the behavior of dead/unused code detection in a way that causes a lot of false positives. For some (yet known) reason, this only hit on the windows build, but I've confirmed that these are indeed false positives, and removing this "dead code" breaks the build. Frustratingly, we only hit this to fix *another issue*[1] with upstream rust... And this litters our code with directives where we "allow unused" that isn't unused. I coindicentally also saw this at dayjob today[2], and yes, this is real, so we'll just have to do it. Refs: [1] rust-lang/rust@e69f14b Refs: [2] DBCDK/faythe#101 Refs: rust-lang/rust#88900 Refs: #1342 Signed-off-by: Christina Sørensen <ces@fem.gg>
This updated the rust MSRV to resolve a bug in the actual upstream rust implementation that has been affecting eza for a while. This obviously means new eza releases won't be available on all distributions, but those distributions should move to a new version of rust then, since this bug seems to indicate that there is an important issue here. Closes: #735 Refs: #666 rust-lang/rust@e69f14b Signed-off-by: Christina Sørensen <ces@fem.gg>
Apparently, upstream rust decided to change the behavior of dead/unused code detection in a way that causes a lot of false positives. For some (yet known) reason, this only hit on the windows build, but I've confirmed that these are indeed false positives, and removing this "dead code" breaks the build. Frustratingly, we only hit this to fix *another issue*[1] with upstream rust... And this litters our code with directives where we "allow unused" that isn't unused. I coindicentally also saw this at dayjob today[2], and yes, this is real, so we'll just have to do it. Refs: [1] rust-lang/rust@e69f14b Refs: [2] DBCDK/faythe#101 Refs: rust-lang/rust#88900 Refs: #1342 Signed-off-by: Christina Sørensen <ces@fem.gg>
I'll add the commit message here for visibility
|
cafkafk
added a commit
that referenced
this pull request
Jan 23, 2025
Apparently, upstream rust decided to change the behavior of dead/unused code detection in a way that causes a lot of false positives. For some (yet known) reason, this only hit on the windows build, but I've confirmed that these are indeed false positives, and removing this "dead code" breaks the build. Frustratingly, we only hit this to fix *another issue*[1] with upstream rust... And this litters our code with directives where we "allow unused" that isn't unused. I coindicentally also saw this at dayjob today[2], and yes, this is real, so we'll just have to do it. Refs: [1] rust-lang/rust@e69f14b Refs: [2] DBCDK/faythe#101 Refs: rust-lang/rust#88900 Refs: #1342 Signed-off-by: Christina Sørensen <ces@fem.gg>
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This updated the rust MSRV to resolve a bug in the actual upstream rust
implementation that has been affecting eza for a while.
This obviously means new eza releases won't be available on all
distributions, but those distributions should move to a new version of
rust then, since this bug seems to indicate that there is an important
issue here.
Closes: #735
Refs: #666 rust-lang/rust@e69f14b
Signed-off-by: Christina Sørensen ces@fem.gg