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Flip a bit, then Jump - Esoteric language assembler & standard library

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FlipJump

FlipJump is an Esoteric language (esolangs page), with just 1 operation:

  • Flip a bit, then (unconditionally) jump.
  • The operation takes 2 memory words, then flips (inverts) the bit referenced by the first word, and jumps to the address referenced by the second word.

This project is both a Macro Assembler and a Standard Library to the language.

The flipjump assembly (The 1 opcode)

// The flip-jump syntax:  F;j
100;200     // This opcode will flip the 100th bit in memory, and will jump to address 200.

a:          // You can declare labels
a;300
a+4;2*a-a   // Will flip the a+4th bit (will override the above opcode), and jump to label a (to the above opcode).

temp:   0;c
b:
c: 
    8;19
  
temp + 2*(b-temp) - 13/4 ; temp & 0x67 + 0b00110   
    // You can use the labels (will be resolved to numbers at assemble-time) and many operations to make the flip/jump addresses:
    //  Mathmatical:  +- */% ()  
    //  Logical:  &|^  operations
    //  Shifts  << >>
    //  C-like trinary operator  ?:
    //  Bit-width operator  #  (minimal number of bits needed to store this number.  #x == log2(x)+1).
    // Also you can use hexadecimal (0x) and binary (0b) numbers, and get the ascii value of chars ('A' == 0x41).

b+'A';b+0x41    // The flip and jump addresses are identical in this line.

c+('A' > 'B' ? 1 : 'B');temp+(1<<(c-b))   // Is equivalent to c+0x42;temp+1

;$+2*64     // $ is the address of the next operation.
            // In this case, $ == a_label
a_label:

Syntax Suger (F;   F   ;J   ;)

In many cases you won't need to specify both addresses.

100;    // Just flip: the  F;  syntax uses the address of the following memory address as the jump-address.  
        // It is identical to:  100;$
        // It is also identical to:  100;some_label
                              //     some_label:

100     // You can also omit the semicolon

;200    // Just jump: the  ;J  syntax fills the flip-address with 0.
        // It is identical to:  0;200
        //  Of course it still flips the first bit in memory.
        
;       // you can also omit both the flip/jump addresses.
        // It is identical to:  0;$

More syntax options

[len]value  // Put len-memory-words with the value of 'value'.

// The next two lines are identical
[2]123
123;123 

x = 13      // Declare constants
y = x+4     

a:
x;a+y/2     // Use constants/labels as numbers.

.pad 4  // Fills the memory with 0's until it is 4-opcodes aligned (not in the basic syntax, but a very basic macro found in the standard library).

// The assembly is initialized with one constant - w.
// It is the memory-width (w=64 for 2^64 memory-bits), and the bit-width of every flip/jump adddress.
// The standard library runlib.fj declates more constants based on w, such as dw=2*w.

Execution loop

The flipjump CPU has a built-in width, and starts executing from address 0. It halts on a simple self-loop (jumps to itself, while not flipping itself).

There are variants of the CPU, lets assume the simplest form:

  • The jump address is always w-aligned.
  • The operation doesn't flip bits in itself.
#define BAD_ALIGNMENT 1
#define SELF_FLIP 2
#define SUCCESS_FINISH 0

int fj8(u8 mem) {
    u8 ip = 0;

    while (true) {
        u8 f = mem[ip/8];
        u8 j = mem[ip/8+1];

        if (ip % 8)  
            return BAD_ALIGNMENT;
        if (f >= ip && f < ip+16) 
            return SELF_FLIP;
        if (...) {
            // handle IO  (will be explained next).
        }
        if (ip == j) 
            return SUCCESS_FINISH;

        mem[f/8] ^= 1<<(f%8);   // Flip
        ip = j;                 // Jump
    }
}

But, why?

Or in other words, can it do anything meaningful? It turns out that it can, And much more than you'd think.

Memory - how can we implement variables?

A bit can be built using 1 fj operation. Specifically, ;0 or ;dw
Here the magic happens. The flipjump operation inherently can't read. It also can't write.
All it knows is to flip a bit, and then jump. but where to?

The flipjump hidden-power lies exactly in this delicate point. It can jump to an already flipped address.
In other words, it can execute an already modified code.
I based the main standard library functions, and the implementation of variables, on this exact point.

Follow the next example:

// Lets assume a 64 bits cpu, and that the label branch_target is evaluated to 0x400 (1<<10).
// Follow the {1}, {2} numbers to follow the execution flow.

    ;code_start // {0} code starts at address 0
    ;
    ;
    ;
code_start:

// {1} We can flip the address in the bit_a opcode by the branch_target address (0x400):
    bit_a+64+10;    // The +64 is to get to the 2nd word (the address word), and the +10 is to flip the bit corrospondig to 0x400.
// {2} If we jump to execute the opcode in bit_a, it will flip address 0 and then jump to the address written in it. 
//      So it will jump to 0x400, which is branch_target.
    ;bit_a

try_second_bit:
// {4} We will flip the address in the bit_b opcode by 0x400:
    bit_b+64+10;
// {5} Now we jump to execute the opcode in bit_b. It will flip address 0 and then jump to the address written in it. 
//      So it will jump to 0x480 (was 0x80 from the start), which is second_branch_target.
    ;bit_b


branch_target:          // This is address 0x400
    // {3} Now we get here, and then continue jumping.
    ;try_second_bit
second_branch_target:   // This is address 0x480
    // {6} Another jump.
    ;end


end:  ;end  // {7} The code will get here and then finish (self loop).

bit_a:  ;0
bit_b:  ;0x80

The same flip/jump combination on bit_a/bit_b did different things.
We successfully jumped to different addresses depends on the value of the said bits.
In that way, we can read the value of such a bit-variable.

This is very nice, but it only worked because we knew the address of branch_target in advance.
We usually don't, but it is resolved during assemble time.
That's why the assembly language provides the next operation:

wflip

    .wflip a b
// The Word-Flip op is a special fj op.
// It flip the bits in addresses [a, a+w) iff the corresponding bit in b (b's value) is set.

// For example, for a==0x100, b=0x740 (0b 0111 0100 0000), the next blocks do the same thing:

    .wflip a b
    
    .wflip 0x100 0x740
    
    a+6;
    a+8;
    a+9;
    a+10;
    
    0x106;
    0x108;
    0x109;
    0x10a;
    
// This op is very useful if you want to set the jumping-part of another fj opcode to some address (and we know that it's zeroed before).
    // just do:  .wflip fj_op+w jump_address
// Also - setting the jumping-part back to zero can be simply done by doing the same .wflip again:
    // (because b xor b == 0).

// Note that the assembler might choose to unwrap the .wflip op in more complicated ways, for optimization reasons.

// This is some way of doing it (has the advantage of knowing in advance that .wflip takes 1 op-size in its local area):    
    0x106;next_flips
next_op:
    
    // Many ops between...
    // ...
    
next_flips:
    0x108;
    0x109;
    0x10a;next_op

Input / Output

The addresses [dw, 2*dw) are reserved for IO.

Output

Flipping the dw's bit will output '0'.
Flipping the dw+1's bit will output '1'.

// For an ascii output - every 8 bits will generate (an lsb-first) byte, or an ascii-char.
// The next code will output the letter 'T' (0b01010100):
    dw;
    dw;
    dw+1;
    dw;
    dw+1;
    dw;
    dw+1;
    dw;

Input

The next input bit is always loaded at address 3*w + #w (3w+log(w)+1), when needed.
You can use this bit by jumping to a flip-jump opcode that contains it.
The best way is to jump to ;dw.

In that way - this bit will reflect either 0x0 or 0x80 in the jump-part of the flip-jump op.
If we .wflip dw+w some_padded_address before the ;dw - the dw-flip-jump-op will make a jump to some_padded_address / some_padded_address+0x80, based on the input, just like here.

// For example:

    .wflip dw+w padded_address  // we assume dw+w is 0.
    ;dw

.pad 2
padded_address:
    ;handle_0
    ;handle_1

handle_0:
    .wflip dw+w padded_address  // we make sure dw+w stays 0.
    // do some 0's stuff

handle_1:
    .wflip dw+w padded_address  // we make sure dw+w stays 0.
    // do some 1's stuff

The runlib.fj standard library defines macros to make IO as simple as possible.

Macros

Macros are used to make our life easier. much easier. We declare them once, and can use them as much as we want.

Using a macro is just as pasting its content at the used spot.

It is important to say that macros can use other macros, and there are no macro-depth bounds.

The syntax for defining macros is:

.def macro_name [arg ..] : [temp_label ..]
    // Macro body
.end

// for example:
.def self_loop : loop_label       // No args, one temp label
    loop_label:
    ;loop_label
.end

The temp labels are being generated for every use of this macro.

The syntax for using macros is:

.macro_name [arg ...]

// for example:
.self_loop

Follow the example below.

dw = 2*w
dbit = w + #w

.def bit bin
    ;(bin ? dw : 0)
.end

.def not bit
    bit+dbit;
.end

.def not8 var
    .not var+0*dw
    .not var+1*dw
    .not var+2*dw
    .not var+3*dw
    .not var+4*dw
    .not var+5*dw
    .not var+6*dw
    .not var+7*dw
.end


    ;code_start
    ;
code_start:
    .not8 byte
end: 
    ;end


byte:
    .bit 0
    .bit 0
    .bit 1
    .bit 0
    .bit 1
    .bit 0
    .bit 1
    .bit 0

Repetitions

The not8 macro seemed a bit.. repetitive? There must be a better way of writing it.
Well, there is.
The syntax for repetitions is:

.rep n i macro_name [macro_arg ..]

It repeats the use of macro_name n-times, each time with (index) i=0, i=1 until i=n-1 in the last time.

The above macro could be shortened to:

.def not8 var
    .rep 8 i not var+i*dw
.end

The byte decleration can be shortened as well:

.def byte val
    .rep 8 i bit (val>>i)&1
.end

byte:  .byte 84

Segments

You can split your code into different segments in memory. Your code implicitly starts at address 0 (like an implicit .segment 0).

// some code
.segment 0x10000
// some other code, will start at address 0x10000

Moreover, you can reserve a spot for 0-bits, without taking space in the assembled file. The .blm file supports segment-length > data-length. In that case the rest of the memory will be filled with zeros.

.reserve 3*w    // reserves 3*w 0-bits.

Both .segment and .reserve must get w-aligned values.

Hello, World!

.def startup
    ;code_start
  IO:
    ;0
  code_start:
.end


.def output_bit bit
    IO + bit
.end
.def output ascii
    .rep 8 i output_bit ((ascii>>i)&1)
.end

.def end_loop : loop_label
    loop_label:
    ;loop_label
.end

    .startup
    
    .output 'H'
    .output 'e'
    .output 'l'
    .output 'l'
    .output 'o'
    .output ','
    .output ' '
    .output 'W'
    .output 'o'
    .output 'r'
    .output 'l'
    .output 'd'
    .output '!'
    
    .end_loop

The flipfump assembly supports a .var "Hello, World!" syntax for initializing a variable with a string value (.var is defined in the standard library).
Look at tests/hello_world.fj program using print_str macro (stl/iolib.fj) for more info.

Note that all of these macros are already implemented in the standard library:

  • startup in runlib.fj
  • end_loop in bitlib.fj (loop)
  • output in iolib.fj

How to run?

>>> fja.py hello.fj -o hello.blm --no-stl
>>> fji.py hello.blm
Hello, World!
  • The first line will assemble your code (w=64 as bits default).
    • The --no-stl flag tells the assembler not to include the standard library. It is not needed as we implemented the macros ourselves.
  • The second line will run your code.

Project Structure

src (assembler source files):

  • parser.py - pythonic lex/yacc parser.
  • preprocessor.py - unwind all macros and reps.
  • assembler.py - assembles the macroless fj file.
  • defs.py - classes/functions/constants used throughout the project.
  • blm.py - read/write .blm (bit-level-memory) files.
  • fja.py - the FlipJump Assembler script.
  • fji.py - the FlipJump Interpreter script.

stl (standard library files - macros):

  • runlib.fj - constants and initialization macros.
  • bitlib.fj - macros for manipulating bits.
  • veclib.fj - macros for manipulating bit vectors (i.e. numbers).
  • mathlib.fj - advanced math macros (mul/div).
  • iolib.fj - input/output macros, number casting.
  • ptrlib.fj - pointers, stack and functions.

tests (flipjump programs), for example:

  • calc.fj
  • func.fj

Read More

Start by reading the bitlib.fj standard library file. It holds many of the flipjump magic.

You can also write and run programs for yourself! It is just that easy :)

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