Releases: entdark/jaMME
Releases · entdark/jaMME
Latest Build
jaMME 1.11
Changelog:
- fixed having a previous frame in the current DOF frame
- added a possibility to use a mask to make custom DOF "bokeh" (mme_dofMask)
- added a possibility to hide following message (mov_drawFollow)
- [sdl] added drag and drop support for demos
- added japro speedometer (cg_speedometer*, speedometer)
- added japro race timer (cg_raceTimer*)
- added japro movement keys (cg_movementkeys*)
- added japro strafe helper (cg_strafeHelper*, strafeHelper)
- Merge branch 'master' into strafe
- [linux] added a script to start jaMME with mme mod
- [mac] added arm64 (Apple M1) support
- [mac] fixed inability to use pipeline with relative paths: use absolute ones now (%a)
- increased the maximum for mme_workMegs to 2048 (2 GiB)
- [mac|linux|android] prevent shutting down the game with SIGPIPE
- fixed undefined behavior when stripping extensions by using the same src and dst
- [sdl] added display scaling (credits: jk2mv)
- [android] added automatic console scale for high DPI displays (con_scale)
- added demo bookmark (book)
- fixed incorrect time navigation in HUD on clicking progress when demo length is very long
- added demo script (script)
- [windows|android] added notifications system (mov_notify, cl_notify)
- added a possibility to open menu with Escape key when playing a demo instead of closing the demo (mme_demoEscapeQuit)
- increased the max trace distance for effects
- enhanced "find" command with attacker and target options
- fixed a rare crash when the demo tried to be played back before full cgame initialization
- [android] properly shut down the game
- [android] fixed in-game mouse cursor movement precision
- fixed a rare possible crash when writing audio to avi/pipe
- fixed a rare crash when a demo contains 2 or more gamestates and the first one (or any other) has less than 8 snapshots
- fixed detecting next demo number within one mme demo with internal errors
- added new base_enhanced team data with force points
- fixed colours in voting string
- holding mouse2 in chase view now lets roll the view
- added an option to rotate camera, chase or effect view in 6DoF instead of Euler angles (mov_view6DoFRotation)
- improved performance in camera angles smoothness on low camera rotation for non-linear camera interpolation method
- added camera position smoother on low camera movement for non-linear camera interpolation methods
- added a possibility to draw scoreboard for every POV
- added a possibility to always show scoreboard when hitting TAB (+scores)
- added a possibility to show player names above player models (credits: eternaljk) (cg_drawPlayerNames*)
- fixed never resetting underwater effect when going back to main menu
- [android] fixed white textures after resuming
- fixed animation precision in shaders
- added ratiofix for rectangle drawing
- fixed showing team overlay for non-predicted players if they are on different team
- added an ability to see non-predicted players' health and armor if they are on the same team as the predicted player
- added multispec feature (multispec)
- added support for new demo recording notification icon
- fixed never applying correct disruptor team colour for spiral rail (using saber blade colour now)
- fixed never applying new vibration effect to camera roll in regular game or regular demo playback
- added an opportunity to set relative sensitivity for mouse when zoomed (cg_relativeZoomSensitivity)
- added an opportunity to force ally models without changing player model (cg_forceModel 2)
- increased interpolation precision for entities with enabled command smooth
- fixed jittering movement for predicted player while playing with enabled command smooth
- increased position precision in drawing strings
- fixed ratio in drawing voting message + added shadow for better visibility
- fixed never disappearing shot marks on bodies after rewinding
- fixed wrong torso animation when firing with concussion
- fixed never using alternative master servers
- fixed never working new vibration fx with concussion alt fire
- fixed incorrect cutting of demo if it has animated timeline
- added unlagged support
- properly fixed disappearing line effects if effect starts behind camera
- fixed jumpy animation in ET_MOVER entities
- [android] added a support for the most keyboard keys
- [android] made the game execute properly while the app minimized
- added ratio fix to vehicle targets and other vehicle 2D items
- [android] load game modules with [abi]/lib[module][abi].so format instead of [arch]/lib[module]arm.so
- [windows] register demos extensions and ja protocol for the local user instead of global scope (does not requires extra permissions anymore)
- [windows] fixed opening demos from any place that put executable path to their directory instead of actual game directory
- added a possibility to use blurring on any architecture
- fixed incorrect altcharge and falling sounds interruption
- fixed shuttering sounds on low fps
- fixed sound delay
- demos now get loaded from all the given folders: <fs_game>, <fs_extraGames>, "base" it used to load from <fs_game> only
- change some cvars to new modern defaults: mme_saveWav 2, mme_jpegQuality 100, mme_cpuSSE2 1, com_affinity 0
- [android] fixed huge memory allocation for sound and mme renderer
- fixed an issue where fs_extraGames was treated as fs_game if fs_game is empty
- added RPMod support: animations and text colours
- fixed wrong logic in importing wav to video where some conditions were always either false or true
- fixed rare crash where ghoul2 bone cache wasn't initialized
- fixed searching .mp3 extension string instead of character