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Updating docking branch #6
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…k flags comments. (#7424)
Checkbox() was reworked in master effectively fixing render clipping when culled by BoxSelect2d's UnclipMode.
… can demo this until a nav api is designed.
…oid nav interference, much like most drag operations.
This avoid remove a one-frame delay when finishing box-select, where Esc wouldn't be routed to selection but to child.
…ion amounts in larger sets + fix caling batch select with same value.
Will revert when the time is right.
# Conflicts: # imgui.cpp # imgui_demo.cpp
…. Tidying up index. + change ExampleTreeNode::UID from ImGuiID to int to not suggest that the user ID needs to be of a certain type
…aving to interpolate between two ImGuiSelectionUserData.
…37, #2620, #2891, #3370, #3724, #4828, #5108, #5242, #5641)
# Conflicts: # imgui_demo.cpp
…rship change. (#7807)
… on e.g. Linux, macOS (#7806)
…sing focused item when within a child window using ImGuiChildFlags_NavFlattened. In essence, using ImGuiFocusRequestFlags_RestoreFocusedChild here is a way to reduce changes caused by FocusWindow(), but it could be done more neatly. See amended "nav_flattened" test.
…bug is fixed. Fixed static analyzer.
# Conflicts: # backends/imgui_impl_sdl3.cpp # imgui.cpp
…rship change. (#7809)
…solutionOpenGLSurface usage. (#7814)
…is to add a is_visible test there later)
…d left by one pixel) Amend c3a348a
…oesn't parse 64-bits hex value as ImGuiID lookups.
…the item. (#8036)
# Conflicts: # imgui.cpp
… viewports. (#7979, #5725)
…ClampZeroRange. (#7968, #3361, #76)
…havior(). (#8030, #7961, #7669)
# Conflicts: # imgui.cpp
…st'. Avoid using 'ctx'. This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there.
…er state usable for callbacks. (#6969, #5834, #7468, #3590)
…t texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
# Conflicts: # backends/imgui_impl_dx10.cpp # backends/imgui_impl_dx11.cpp # backends/imgui_impl_dx11.h # backends/imgui_impl_dx12.cpp # backends/imgui_impl_dx12.h # backends/imgui_impl_dx9.cpp # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_vulkan.cpp # backends/imgui_impl_vulkan.h # backends/imgui_impl_wgpu.cpp # backends/imgui_impl_wgpu.h # imgui.h
…wportsEnable after initialization. (#5371)
* added the setting of glfw and handle systems without input * off * ops
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