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Mod updated for 1.5 and passed autotests
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<GenStepDef> | ||
<defName>RotR_CleanBuiltRoads</defName> | ||
<order>250</order> | ||
<genStep Class="RoadsOfTheRim.GenStep_CleanBuiltRoads" /> | ||
</GenStepDef> | ||
</Defs> |
6 changes: 6 additions & 0 deletions
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1.5/Defs/Misc/DesignatorDropdownGroupDef/DesignatorDropdownGroupDef.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<DesignatorDropdownGroupDef> | ||
<defName>Bridge_Concrete</defName> | ||
</DesignatorDropdownGroupDef> | ||
</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<!-- Concrete bridges can be built here --> | ||
<TerrainAffordanceDef> | ||
<defName>BridgeableAny</defName> | ||
<label>bridgeable any</label> | ||
<order>2600</order> | ||
</TerrainAffordanceDef> | ||
</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<ResearchProjectDef> | ||
<defName>ResearchProject_RotRStoneRoad</defName> | ||
<label>Stone road building</label> | ||
<description>Allows construction of Stone roads on the world map</description> | ||
<baseCost>500</baseCost> | ||
<techLevel>Medieval</techLevel> | ||
<prerequisites> | ||
<li>Stonecutting</li> | ||
</prerequisites> | ||
<tab>LocoNekoMods</tab> | ||
<researchViewX>1</researchViewX> | ||
<researchViewY>0</researchViewY> | ||
</ResearchProjectDef> | ||
<ResearchProjectDef> | ||
<defName>ResearchProject_RotRAsphaltRoad</defName> | ||
<label>Asphalt road building</label> | ||
<description>Allows construction of Asphalt roads on the world map</description> | ||
<baseCost>2000</baseCost> | ||
<techLevel>Industrial</techLevel> | ||
<prerequisites> | ||
<li>ResearchProject_RotRStoneRoad</li> | ||
</prerequisites> | ||
<tab>LocoNekoMods</tab> | ||
<researchViewX>2</researchViewX> | ||
<researchViewY>0</researchViewY> | ||
</ResearchProjectDef> | ||
<ResearchProjectDef> | ||
<defName>ResearchProject_RotRGlitterRoad</defName> | ||
<label>Glitter road building</label> | ||
<description>Allows construction of Glitter roads on the world map</description> | ||
<baseCost>6000</baseCost> | ||
<techLevel>Spacer</techLevel> | ||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding> | ||
<prerequisites> | ||
<li>ResearchProject_RotRAsphaltRoad</li> | ||
</prerequisites> | ||
<tab>LocoNekoMods</tab> | ||
<researchViewX>3</researchViewX> | ||
<researchViewY>0</researchViewY> | ||
</ResearchProjectDef> | ||
<ResearchProjectDef> | ||
<defName>ResearchProject_RotRISR2G</defName> | ||
<label>ISR2G</label> | ||
<description>Allows construction of the In Situ Road Ressource Gatherer (ISR2G). Uses local resources when building roads, completely eliminating the need to bring wood and stone at the cost of 4 times the work.</description> | ||
<baseCost>2000</baseCost> | ||
<techLevel>Industrial</techLevel> | ||
<prerequisites> | ||
<li>ResearchProject_RotRStoneRoad</li> | ||
<li>Machining</li> | ||
</prerequisites> | ||
<tab>LocoNekoMods</tab> | ||
<researchViewX>2</researchViewX> | ||
<researchViewY>1</researchViewY> | ||
</ResearchProjectDef> | ||
<ResearchProjectDef> | ||
<defName>ResearchProject_RotRAISR2G</defName> | ||
<label>AISR2G</label> | ||
<description>Allows construction of the Advanced In Situ Road Ressource Gatherer (AISR2G). Uses local resources when building roads, completely eliminating the need to bring wood, stone , steel, Chemfuel , Plasteel and Uranium at the cost of twice the work.</description> | ||
<baseCost>4000</baseCost> | ||
<techLevel>Spacer</techLevel> | ||
<requiredResearchBuilding>HiTechResearchBench</requiredResearchBuilding> | ||
<prerequisites> | ||
<li>ResearchProject_RotRAsphaltRoad</li> | ||
<li>Fabrication</li> | ||
</prerequisites> | ||
<tab>LocoNekoMods</tab> | ||
<researchViewX>3</researchViewX> | ||
<researchViewY>1</researchViewY> | ||
</ResearchProjectDef> | ||
</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<ResearchTabDef> | ||
<defName>LocoNekoMods</defName> | ||
<label>LocoNeko Mods</label> | ||
</ResearchTabDef> | ||
</Defs> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<RoadsOfTheRim.RoadBuildableDef> | ||
<defName>RoadsOfTheRim_DirtPath</defName> | ||
<label>Dirt path</label> | ||
<movementCostMultiplier>0.75</movementCostMultiplier> | ||
<roadDef>DirtPath</roadDef> | ||
<biomeMovementDifficultyEffect>0</biomeMovementDifficultyEffect> | ||
<work>600</work> | ||
<wood>0</wood> | ||
<stone>0</stone> | ||
<steel>0</steel> | ||
<chemfuel>0</chemfuel> | ||
</RoadsOfTheRim.RoadBuildableDef> | ||
<RoadsOfTheRim.RoadBuildableDef> | ||
<defName>RoadsOfTheRim_DirtRoad</defName> | ||
<label>Dirt road</label> | ||
<movementCostMultiplier>0.6</movementCostMultiplier> | ||
<roadDef>DirtRoad</roadDef> | ||
<biomeMovementDifficultyEffect>0.25</biomeMovementDifficultyEffect> | ||
<work>1200</work> | ||
<wood>120</wood> | ||
<stone>0</stone> | ||
<steel>0</steel> | ||
<chemfuel>0</chemfuel> | ||
</RoadsOfTheRim.RoadBuildableDef> | ||
<RoadsOfTheRim.RoadBuildableDef> | ||
<defName>RoadsOfTheRim_StoneRoad</defName> | ||
<label>Stone road</label> | ||
<movementCostMultiplier>0.5</movementCostMultiplier> | ||
<roadDef>StoneRoad</roadDef> | ||
<biomeMovementDifficultyEffect>0.75</biomeMovementDifficultyEffect> | ||
<work>3600</work> | ||
<wood>240</wood> | ||
<stone>1800</stone> | ||
<steel>300</steel> | ||
<chemfuel>0</chemfuel> | ||
</RoadsOfTheRim.RoadBuildableDef> | ||
<RoadsOfTheRim.RoadBuildableDef> | ||
<defName>RoadsOfTheRim_AsphaltRoad</defName> | ||
<label>Asphalt road</label> | ||
<movementCostMultiplier>0.4</movementCostMultiplier> | ||
<biomeMovementDifficultyEffect>1</biomeMovementDifficultyEffect> | ||
<roadDef>AncientAsphaltRoad</roadDef> | ||
<work>5400</work> | ||
<wood>0</wood> | ||
<stone>3600</stone> | ||
<steel>600</steel> | ||
<chemfuel>300</chemfuel> | ||
</RoadsOfTheRim.RoadBuildableDef> | ||
</Defs> | ||
<!-- | ||
To add roads, look at RoadDefs | ||
The layers are defined in RoadWorldLayersDefs and allow me to create custom layers (colours), must they must all be lines | ||
--> |
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